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path: root/indra/newview/lldrawpool.cpp
AgeCommit message (Expand)Author
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-04SL-18190 Remove some commented out code.Dave Parks
2022-09-14SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-07SL-16907 Crash at updateSkinInfoMatrixPalette #2Andrey Kleshchev
2022-03-17SL-16907 Crash at updateSkinInfoMatrixPaletteAndrey Kleshchev
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-13SL-16166 Optimize LLDrawPoolMaterials::pushBatchRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-07-22SL-10761Graham Linden
2019-07-08SL-10625 another shot across the bowGraham Linden
2019-02-21SL-10501Graham Linden
2019-02-07Fix apply of model matrix expecting upstream code to be in the correct matrix...Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-06-05mergeBrad Payne (Vir Linden)
2017-12-08SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged facesBrad Payne (Vir Linden)
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-07-09MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...ruslantproductengine
2013-10-08merge from viewer-releaseRichard Linden
2013-08-09second phase summer cleaningRichard Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-24merge to viewer-developmentoOz Linden
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render i...Dave Parks
2012-06-15Merge with tipcallum
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-09Added support to disable a draw pool. When the movable option checkbox is sel...prep
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks