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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpool.cpp
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Author
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-04
SL-18190 Remove some commented out code.
Dave Parks
2022-09-14
SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-03-17
SL-16907 Crash at updateSkinInfoMatrixPalette
Andrey Kleshchev
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-13
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-10-22
SL-1130 Fixed crash in LLRender::loadMatrix()
AndreyL ProductEngine
2019-07-22
SL-10761
Graham Linden
2019-07-08
SL-10625 another shot across the bow
Graham Linden
2019-02-21
SL-10501
Graham Linden
2019-02-07
Fix apply of model matrix expecting upstream code to be in the correct matrix...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-06-05
merge
Brad Payne (Vir Linden)
2017-12-08
SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces
Brad Payne (Vir Linden)
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-07-09
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...
ruslantproductengine
2013-10-08
merge from viewer-release
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-03
MAINT-685 Fix for disabling basic shaders making high detail terrain render i...
Dave Parks
2012-06-15
Merge with tip
callum
2012-06-13
MAINT-1147 Fix for frame stall on region crossing.
Dave Parks
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-09
Added support to disable a draw pool. When the movable option checkbox is sel...
prep
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
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