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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpool.cpp
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2024-06-12
viewer#1730 Crash in LLFetchedGLTFMaterial::bind
Andrey Kleshchev
2024-06-11
Merge branch 'main' of https://github.com/secondlife/viewer into DRTVWR-600-m...
Ansariel
2024-06-01
Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...
Ansariel
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-02-21
Convert remaining BOOL to bool
Ansariel
2024-01-19
SL-20606: Refactor model matrix code
Cosmic Linden
2024-01-19
SL-20606: Make push GLTF single batch static
Cosmic Linden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-07-19
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
RunitaiLinden
2023-05-18
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...
RunitaiLinden
2023-05-01
SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...
RunitaiLinden
2023-04-28
SL-19644: Bind the shader on every shadow alpha blend call
Cosmic Linden
2023-04-28
SL-19644: Move GLTF transform reset out of pushBatch
Cosmic Linden
2023-04-26
SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge
Brad Linden
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-26
Temporarily moving new DRTVWR-559 LLDrawPool functions to someplace less like...
Brad Linden
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-15
SL-18568 Fix for only one projector casting shadows.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
SL-18908 Make media texture override base color and emissive texture on PBR m...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-04
SL-18190 Remove some commented out code.
Dave Parks
2022-09-21
SL-18202 WIP merging autotune contribution and updating UI
Mnikolenko Productengine
2022-09-14
SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-03-17
SL-16907 Crash at updateSkinInfoMatrixPalette
Andrey Kleshchev
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-13
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-10-22
SL-1130 Fixed crash in LLRender::loadMatrix()
AndreyL ProductEngine
2019-07-22
SL-10761
Graham Linden
2019-07-08
SL-10625 another shot across the bow
Graham Linden
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