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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpool.cpp
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Author
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-15
SL-18568 Fix for only one projector casting shadows.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
SL-18908 Make media texture override base color and emissive texture on PBR m...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-04
SL-18190 Remove some commented out code.
Dave Parks
2022-09-14
SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-03-17
SL-16907 Crash at updateSkinInfoMatrixPalette
Andrey Kleshchev
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-13
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-10-22
SL-1130 Fixed crash in LLRender::loadMatrix()
AndreyL ProductEngine
2019-07-22
SL-10761
Graham Linden
2019-07-08
SL-10625 another shot across the bow
Graham Linden
2019-02-21
SL-10501
Graham Linden
2019-02-07
Fix apply of model matrix expecting upstream code to be in the correct matrix...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-06-05
merge
Brad Payne (Vir Linden)
2017-12-08
SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces
Brad Payne (Vir Linden)
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-07-09
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...
ruslantproductengine
2013-10-08
merge from viewer-release
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-03
MAINT-685 Fix for disabling basic shaders making high detail terrain render i...
Dave Parks
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