Age | Commit message (Collapse) | Author | |
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2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2023-11-30 | Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml | |||
2023-09-29 | SL-20244 On-screen animesh characters that start pelvis offset animations ↵ | Alexander Gavriliuk | |
disappear when root goes off-screen | |||
2023-08-23 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-06-02 | SL-18251 Expand extents to include the Control Avatar bounds | Alexander Gavriliuk | |
2023-05-18 | DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. | RunitaiLinden | |
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-05-02 | DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵ | RunitaiLinden | |
timer without a frame stall. | |||
2023-03-10 | SL-19172 Texture streaming tune up. Incidental decruft. | Dave Parks | |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-09-01 | SL-17967 - _ARB constant removal | Howard Stearns | |
2022-06-09 | SL-17551 Followup -- remove some dead pick-render related code. | Dave Parks | |
2022-03-01 | Merge branch 'master' (DRTVWR-557) into DRTVWR-546 | Andrey Kleshchev | |
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py | |||
2022-01-14 | SL-16606: Add profiler category DRAWABLE | Ptolemy | |
2022-01-13 | SL-16544 Fix for rigged mesh bounding boxes | Dave Parks | |
2021-12-15 | SL-16487 Fix for rigged attachment bounding boxes being too tight. | Runitai Linden | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. ↵ | Runitai Linden | |
Optimize out a map lookup in rigged face rendering. | |||
2021-10-06 | SL-15415 Crashes in updateGeometry | Andrey Kleshchev | |
2021-09-22 | SL-16014: Add Tracy markup for lldrawable | Ptolemy | |
2021-02-17 | Merge branch 'master' v6.4.14 into DV525-merge-6.4.14 | Dave Houlton | |
2021-01-06 | SL-11300 Camera distance to avatar in neighbouring region incorrect | Andrey Kleshchev | |
2020-10-20 | SL-14142 - impostor management cleanup | Brad Payne (Vir Linden) | |
2020-10-16 | SL-14130 Jellydolls have wrong appearance when non-impostors is uncapped | Andrey Kleshchev | |
2020-05-14 | SL-12026 Fix issue with constant bridge recreation for animeshes | Andrey Kleshchev | |
2019-10-25 | SL-12026, SL-1232 and SL-11614 | andreykproductengine | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2018-09-27 | SL-1350 - keep control avatar rotation synced to corresponding root drawable | Brad Payne (Vir Linden) | |
2018-09-19 | SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering ↵ | Brad Payne (Vir Linden) | |
divide-by-zero prevention logic. Force HUD attachments to always be full detail. | |||
2018-07-31 | SL-937 - use dynamic box for rigged mesh attached to normal avatar as well. ↵ | Brad Payne (Vir Linden) | |
Still has a 2x error in the radius calc, but gets radius using the dynamic box. | |||
2018-07-09 | MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations ↵ | Brad Payne (Vir Linden) | |
for rigged meshes in animated objects | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-02-21 | MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low ↵ | Brad Payne (Vir Linden) | |
values. | |||
2017-09-08 | SL-718 - better support for transforms of animated attachments | Brad Payne (Vir Linden) | |
2017-07-21 | SL-751, SL-691 - test lsl scripts update, better syncing between skeleton ↵ | Brad Payne (Vir Linden) | |
and drawable | |||
2017-07-19 | SL-714 - fixes to get wireframes to display consistently when right-clicking ↵ | Brad Payne (Vir Linden) | |
on animated objects. | |||
2017-04-26 | MAINT-6275 - Child prim not touchable after being resized and moved relative ↵ | ruslantproductengine | |
to root prim by script. FIXED. UPDATED: Add comments. | |||
2017-04-24 | MAINT-6275 - Child prim not touchable after being resized and moved relative ↵ | ruslantproductengine | |
to root prim by script. FIXED. It's a very important on each cycle on Drawable::update form(), when object remained in move, list update the CurrentScale member, because if do not do that, it remained in this list forever or when the delta time between two frames a become a sufficiently large (due to interpolation) for overcome the MIN_INTERPOLATE_DISTANCE_SQUARED. | |||
2017-01-24 | MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ | ruslantproductengine | |
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last. | |||
2016-12-15 | Backed out changeset: ebe10b4b1197 | AndreyL ProductEngine | |
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-04-13 | merge changes for 3.7.27-release | Oz Linden | |
2014-12-16 | MAINT-2590 FIXED Linked HUDs attached directly from inworld are invisible | andreykproductengine | |
2014-12-10 | Rename llround(..) to ll_round(..) because of a collision with MS llround ↵ | callum_linden | |
(long long round) in VS2013 | |||
2014-10-18 | Update to build on Xcode 6.0: collection of removal of unused variables ↵ | callum_linden | |
[-Wunused-variable] |