Age | Commit message (Collapse) | Author |
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by scripts so that the drawable is properly updated with the updated location.
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repository.
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pointer checks are good.
Reviewed by Kelly
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deselect until the next LoD update
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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paranoid about who gets to touch its LLVertexBuffer members.
Reviewed by Nyx.
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queries if GL is set to not use VBOs for stream draw.
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octree nodes. Regressed EXT-7155 so fix for regression included.
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altitude flicker though (STORM-306)
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Fix for garbage data in vertex weight array crashing software skinning.
Proper integration of picking for rigged attachhments.
Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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in edit mode.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Octree driven raycast.
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geometry every frame.
(transplanted from dd9dfa0c1629b21268f91ae0e46a51ca9d29f861)
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geometry every frame.
(transplanted from dd9dfa0c1629b21268f91ae0e46a51ca9d29f861)
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geometry every frame.
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