Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
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another attempt to move mem stat into base class
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circumstances
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leaving do not disturb mode
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with Flash Toolbar button preference
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notification loading): For now adding logging when reading from persistent notifications and from dnd notifications.
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DND notifications will be stored as p2p, ad-hoc or group. When loading these notifications upon app start ad-hoc/group notifications will launch the conversation log and play a sound.
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auto-exiting DND mode. Crash occurred because two instances of the Group Notice notification were trying to be added from the persistent storage and then the DND storage.
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Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
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must be enabled in order to remove a notification from the DND history.
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when logging in from do not disturb mode. Resolution: If an item that is deletes has a DND notification saved, then remove that notification so that it doesn't appear onec the user exists DND mode.
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removeIMNotification was being called and deleting inventory offers becaus they did not have a session id. Resolution: Now check to make sure that removeIMNotification only removes IMs (IMToast).
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coming out of DND mode with IMs. Adjusted code to just open the converseation floater (which was changed also in a prior fix by PE).
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use the user's most intrusive chat notification upon exiting from DND mode with IM's. Also if in DND mode, clicking on a conversation line item or floater, will flush the DND notifications system of storing that conversation. This way upon existing DND mode already responded conversations won't be notified to the user.
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instead flash the conversation line item and Chat FUI button.
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objectInfo was not being serialized/deserialized.
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local disk per user.
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