Age | Commit message (Collapse) | Author |
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are enabled.
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for rigged meshes in animated objects
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prim, where applicable.
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DebugAnimatedObjects output
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constrain encroachment by animated objects
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log spam, more docs
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more persistent, tolerant to race conditions during initialization
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objects
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position overrides to +/-5m
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triangle count
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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animated objects.
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viewer-local avs used in upload previews
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code cleanup
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it can be fixed.
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which don't need mesh data.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
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with recursiveMarkForUpdate
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predictable and standard X-forward way in scripts.
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attachments, to allow editing to work correctly
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attachments.
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included with debug text for control avatar
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script
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on animated objects.
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animation state.
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renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
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crash in pipeline. Also added various checks for mDrawable null in llvoavatar.cpp.
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link to find associated inventory item name for an animation in debug display.
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mEnableDefaultAnimations field
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