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path: root/indra/newview/llcontrolavatar.cpp
AgeCommit message (Collapse)Author
2019-01-08SL-10285 - removed one possible route for the isImpostor() crash. ↵Brad Payne (Vir Linden)
Intermittent issue.
2018-08-08SL-928 - in mesh upload, warn if bind shape is non-identity and skin weights ↵Brad Payne (Vir Linden)
are enabled.
2018-07-12MAINT-8863 - more diagnostics to pin down possible causesBrad Payne (Vir Linden)
2018-07-09MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations ↵Brad Payne (Vir Linden)
for rigged meshes in animated objects
2018-07-02MAINT-8671 - more bind shape fixBrad Payne (Vir Linden)
2018-07-02MAINT-8671 - change in bind shape -> quaternion math.Brad Payne (Vir Linden)
2018-06-29MAINT-8671 - animated object rotation fix based on bind shape matrix of root ↵Brad Payne (Vir Linden)
prim, where applicable.
2018-06-15MAINT-8554 - encroachment check fixBrad Payne (Vir Linden)
2018-06-15MAINT-8554 - animated object max encroach = 3.0 mBrad Payne (Vir Linden)
2018-06-13SL-915, MAINT-8554 - cleanup/reorg, added encroachment fix info to ↵Brad Payne (Vir Linden)
DebugAnimatedObjects output
2018-06-13SL-915, MAINT-8554 - WIP on managing dynamic avatar bounding box, using to ↵Brad Payne (Vir Linden)
constrain encroachment by animated objects
2018-05-04MAINT-8608, MAINT-8539, MAINT-8615 - more animation state management - less ↵Brad Payne (Vir Linden)
log spam, more docs
2018-05-04MAINT-8608 - more on animation updatesBrad Payne (Vir Linden)
2018-05-03MAINT-8608, MAINT-8539, MAINT-8615 - changes to make object animation info ↵Brad Payne (Vir Linden)
more persistent, tolerant to race conditions during initialization
2018-04-27MAINT-8559 - consistent management of control skeleton state with animated ↵Brad Payne (Vir Linden)
objects
2018-04-20MAINT-8549, MAINT-8554 - improvements to animesh ARC, restrict joint ↵Brad Payne (Vir Linden)
position overrides to +/-5m
2018-03-27SL-897 - added animated object streaming cost to DebugAnimatedObjects display.Brad Payne (Vir Linden)
2018-03-26SL-897 - display for DebugAnimatedObjects now includes streaming cost ↵Brad Payne (Vir Linden)
triangle count
2018-02-02MAINT-8239 - problems with some instances failing to load some joint ↵Brad Payne (Vir Linden)
positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
2018-01-22MAINT-8159 - animation state management during link/unlink commandsBrad Payne (Vir Linden)
2017-12-14SL-731 - added est tris to animated object debug textBrad Payne (Vir Linden)
2017-12-13SL-731 - diagnostic display cleanup for DebugAnimatedObjectsBrad Payne (Vir Linden)
2017-12-11SL-704 - more comment review/cleanup, some avatar state handling updated for ↵Brad Payne (Vir Linden)
animated objects.
2017-12-04SL-704 - removed gratuitous mSpecialRenderModeBrad Payne (Vir Linden)
2017-12-04SL-704 - made avatar hierarchy more consistent by adding lluiavatar for ↵Brad Payne (Vir Linden)
viewer-local avs used in upload previews
2017-12-01SL-704, SL-759 - support for impostoring of animated objects, comment and ↵Brad Payne (Vir Linden)
code cleanup
2017-11-16SL-763 - disabling the use_quantum optimization in LLMotionController until ↵Brad Payne (Vir Linden)
it can be fixed.
2017-11-16SL-704 - more cleanup, including releaseMeshData() for control avatars, ↵Brad Payne (Vir Linden)
which don't need mesh data.
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-09no-op whitespace commit to unstick the build machineryBrad Payne (Vir Linden)
2017-11-09MAINT-7913, MAINT-7817 - fix for animesh attachment corruption after ↵Brad Payne (Vir Linden)
teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
2017-10-27SL-731, SL-779 - more diagnostics for DebugAnimatedObjects, fixed a problem ↵Brad Payne (Vir Linden)
with recursiveMarkForUpdate
2017-10-10SL-704 - comment and dead code cleanupBrad Payne (Vir Linden)
2017-10-10Sl-761 - removed the 90-degree fixup, so objects can be moved in a ↵Brad Payne (Vir Linden)
predictable and standard X-forward way in scripts.
2017-09-28SL-761, SL-718 - transform matrix munging for skeletons of animated object ↵Brad Payne (Vir Linden)
attachments, to allow editing to work correctly
2017-09-13SL-718 - more transform tweaking for animesh, still some issues with ↵Brad Payne (Vir Linden)
attachments.
2017-09-11SL-726, SL-718 - refactoring updateCharacter()Brad Payne (Vir Linden)
2017-09-08SL-718 - better support for transforms of animated attachmentsBrad Payne (Vir Linden)
2017-08-03SL-731 - render metadata includes triangle count, triangle and vertex count ↵Brad Payne (Vir Linden)
included with debug text for control avatar
2017-07-29SL-731 - diagnostic displays for LOD, tri countBrad Payne (Vir Linden)
2017-07-28SL-763 - added some additional logging related to animation playback speedBrad Payne (Vir Linden)
2017-07-26SL-731, SL-751 - added debug option DebugAnimatedObjects, updated LSL test ↵Brad Payne (Vir Linden)
script
2017-07-19SL-714 - fixes to get wireframes to display consistently when right-clicking ↵Brad Payne (Vir Linden)
on animated objects.
2017-07-18SL-727 - right-click menus and hover info ignore control avatars.Brad Payne (Vir Linden)
2017-07-07SL-718 - start on support of animated objects as attachments.Brad Payne (Vir Linden)
2017-07-06SL-722 - handle per-object animation requests, combine for control avatar ↵Brad Payne (Vir Linden)
animation state.
2017-06-30SL-731 - added a hook for debug text specific to control avatars. Also ↵Brad Payne (Vir Linden)
renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
2017-06-27SL-722 - defer markDead() for LLControlAvatar when unlinking. Fixes asset ↵Brad Payne (Vir Linden)
crash in pipeline. Also added various checks for mDrawable null in llvoavatar.cpp.
2017-06-27SL-722 - in progress on managing animated object state with linksetsBrad Payne (Vir Linden)
2017-06-20SL-731 - control avatar has pointer back to associated volume. Can use this ↵Brad Payne (Vir Linden)
link to find associated inventory item name for an animation in debug display.