| Age | Commit message (Collapse) | Author | 
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|  | for testing of size limits. | 
|  | Intermittent issue. | 
|  | are enabled. | 
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|  | for rigged meshes in animated objects | 
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|  | prim, where applicable. | 
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|  | DebugAnimatedObjects output | 
|  | constrain encroachment by animated objects | 
|  | log spam, more docs | 
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|  | more persistent, tolerant to race conditions during initialization | 
|  | objects | 
|  | position overrides to +/-5m | 
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|  | triangle count | 
|  | positions. Added DumpXML and Reset Skeleton support for animated objects when debugging. | 
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|  | animated objects. | 
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|  | viewer-local avs used in upload previews | 
|  | code cleanup | 
|  | it can be fixed. | 
|  | which don't need mesh data. | 
|  | LLControlAvatar::initInstance() as a potential hook for optimizations. | 
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|  | teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region | 
|  | with recursiveMarkForUpdate | 
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|  | predictable and standard X-forward way in scripts. | 
|  | attachments, to allow editing to work correctly | 
|  | attachments. | 
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|  | included with debug text for control avatar | 
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|  | script | 
|  | on animated objects. | 
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|  | animation state. | 
|  | renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious. | 
|  | crash in pipeline. Also added various checks for mDrawable null in llvoavatar.cpp. | 
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