Age | Commit message (Collapse) | Author |
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it was opened by 'Replace' item of context menu)
Restored from BAD MERGE at 5b5cc4a8642d
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/750/
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branch : product-engine
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feeeeling.
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Outfit panel reopening)
Now accordion on panels 'Edit Outfit', 'Editing Shape', 'Editing Hair', 'Editing Eyes', 'Editing Skin', 'Group Profile' and 'Place Profile' are reset when the panels are closed and then opened again.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/782/
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branch : product-engine
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60fps to 18fps for a really long time
EXT-8235 FIX HUGE long delay when reopening and/or closing edit outfit sidepanel if "Add More..." is active
EXT-7695 FIX UI lockup after add wearable, right click av -> Change Outfit
reviewed by Vir
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eidt)
Every single delete/create operation in the COF causes LLCOFWearables to be updated - on each update its contained LLFlatListView is repopulated. That means massive creation of LLPanel's instances (LLUICtrlFactory::buildPanel(...)). Half of the panel creation time is spent in the EXPAT xml library on parsing the .xml files of the panel item.
I've forbidden updates of LLCOFWearables when Panel Outfit Edit is not in the visible chain. Panel Outfit Edit is now updated only when it is visible
Also LLCOFWearables refures to refresh its content if COF category version hasn't been changed since the last refresh.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/715
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branch : product-engine
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"Create new shoes", "Create new pants", etc as labels for AE context menus.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/716/
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branch : product-engine
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(COF Wearables)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/704/
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branch : product-engine
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- Localized the "New Shoes" string.
I'm sceptical about this fix. Let's see if the translation team accepts it.
If not, I'll add a bunch of new translatable strings like "Create new shoes", "Create new pants", etc.
- Translated the "Replace" item of clothing context menu (took translation from the body part context menu).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/710/
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branch : product-engine
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- added resetting lists selection on tabs state changes
- added committing on tab selection change
- added filtering wearables by at first by a selected tab and then by an expended tab
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/696
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branch : product-engine
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is restored (panel edit outfit)
turning off committing on selection change for the COF Wearables flat lists while restoring selection between refreshes/updates
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/683/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/677/
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branch : product-engine
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- Removed the following menu items: Move Up a Layer, Move Down a Layer.
- Added 'Replace' menu item.
- Implemented method replaceWearable() - handler for the 'Replace' menu item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/642/
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branch : product-engine
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after add/replace
- Added callback to wear item from Add More panel on doubleclick
- To keep the list in its existing state and do not change the contents of the Add More panel to the next listed unworn item after the user wears an item, check if the item is not dummy. Dummy icons have no ids.
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/647/
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branch : product-engine
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reviwed by Neal Orman at https://codereview.productengine.com/secondlife/r/635/
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branch : product-engine
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the Outfit Editor.
Trivial fix, not reviewed.
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branch : product-engine
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code are in sync
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branch : product-engine
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description
- Added method LLAccordionCtrl::getExpandedTab() which search for the first expanded accordion tab. This method is a bit of hacking, but I discussed it with Vadim Savchuk.
- LLAccordionCtrlTab::isExpanded() is made 'const'. This is necessary to call it from getExpandedTab() which is also 'const'.
- Added all provided Marketplace URLs (taken from EXT-7257) to the settings.xml. So URLs can be configured without recompilation.
- Added method LLCOFWearables::getSelectedItems() which can be used to get ALL selected items (not only one).
- Class LLShopURLDispatcher is implemented in the llpaneloutfitedit.cpp.
- Added callback LLPanelOutfitEdit::onShopButtonClicked() which calls LLShopURLDispatcher to send user to the correct URL.
- Added shop button (shop_btn) widget in panel_outfit_edit.xml. It has invalid icon for now. After review I'm going to reassign the ticket to someone who will provide correct icons.
Reviewed by Vadim Savchuk and Mike Antipov at https://codereview.productengine.com/secondlife/r/569/
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branch : product-engine
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non-worn items in the outfit editor.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/535/
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branch : product-engine
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Problem reproduced for items which had divider at the bottom. It was caused by non-optimal placement of divider
in item. To fix this, "top" attribute of divider was changed, and when done so it turned out that increase of items
height from implementation of this task was not necessary, so rolled back these changes in xml and code. Also added some padding between flatlists items to avoid cropping of top part of item selection because of divider.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/
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branch : product-engine
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/514
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branch : product-engine
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- Made slight changes in xml according to requirements.
- Added mForceNoLinksOnIcons bool member to LLPanelInventoryListItemBase. It is used in LLPanelWearableListItem to disable showing of link icons as
was requested in ticket.
- Created icon for divider 3 pixels high as asked by Erica in EXT-7233. To properly show and hide it made changes to LLCOFWearables::buildClothingListItem
which now not only showes separator but also reshapes panel depending on its visibility. Increased heights of body parts, dummy clothing and attachment items because
dividers are now 2 pxls higher and they always have dividers. Changed heights of buttons accordingly.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/
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branch : product-engine
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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- relocated Add button (required substantial layout_stacks repositioning)
- got rid of switch/shop buttons
- reverted addition of adaptors for (accordion tabs/list view) inline button bars
* failed to get rid of an empty space above bottom bars when "add wearables panel" is invisible
(due to bug in the layout stack, when border is still drawn below layout panel which is only one visible)
https://jira.secondlife.com/secure/attachment/39854/empty+space+.jpg
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/481/
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
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branch : product-engine
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Checker: NULL_RETURNS
Function: LLCOFWearables::buildClothingListItem(LLViewerInventoryItem *, bool, bool)
File: /indra/newview/llcofwearables.cpp
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Checker: NULL_RETURNS
Function: LLCOFWearables::buildBodypartListItem(LLViewerInventoryItem *)
File: /indra/newview/llcofwearables.cpp
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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Shared code with avatar lists context menus.
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/
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branch : product-engine
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- Moved wearable item name comparator from llcofwearables to llwearableitemslist.
- Added wearable item type comparator.
- Added item type and description getters to wearable item base class LLPanelInventoryListItemBase.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/
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branch : product-engine
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added a flat list view comparator for names of wearable list items
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/384/
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branch : product-engine
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added a deletable wearable item, predecessor of a clothing item, which is used for attachment items
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377
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branch : product-engine
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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in panel outfit edit
- reversed iterating order
- switched up/down buttons' callbacks
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/359/
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branch : product-engine
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selection across COF wearables lists updates (i.e. when changing ordering of wearables - up/down).)
- implemented preserving of current items selection during lists updates.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/344/
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branch : product-engine
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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for unworn wearable types)
Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed
title '<clothing type> not worn' and 'add' button.
Modified base class to be more flexible.
Moved init() to protected section.
Modified COF panel to use dummy item.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/
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branch : product-engine
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branch : product-engine
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and put proper icon on it
Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel.
Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are
shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility
to control buttons visibility.
Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/
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branch : product-engine
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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"clothing" accordion tab of outfit editor
Initial implementation (no sorting, no grayed items from Base outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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