Age | Commit message (Collapse) | Author |
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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- relocated Add button (required substantial layout_stacks repositioning)
- got rid of switch/shop buttons
- reverted addition of adaptors for (accordion tabs/list view) inline button bars
* failed to get rid of an empty space above bottom bars when "add wearables panel" is invisible
(due to bug in the layout stack, when border is still drawn below layout panel which is only one visible)
https://jira.secondlife.com/secure/attachment/39854/empty+space+.jpg
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/481/
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
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branch : product-engine
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Checker: NULL_RETURNS
Function: LLCOFWearables::buildClothingListItem(LLViewerInventoryItem *, bool, bool)
File: /indra/newview/llcofwearables.cpp
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Checker: NULL_RETURNS
Function: LLCOFWearables::buildBodypartListItem(LLViewerInventoryItem *)
File: /indra/newview/llcofwearables.cpp
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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Shared code with avatar lists context menus.
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/
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branch : product-engine
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- Moved wearable item name comparator from llcofwearables to llwearableitemslist.
- Added wearable item type comparator.
- Added item type and description getters to wearable item base class LLPanelInventoryListItemBase.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/
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branch : product-engine
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added a flat list view comparator for names of wearable list items
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/384/
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branch : product-engine
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added a deletable wearable item, predecessor of a clothing item, which is used for attachment items
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/377
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branch : product-engine
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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in panel outfit edit
- reversed iterating order
- switched up/down buttons' callbacks
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/359/
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branch : product-engine
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selection across COF wearables lists updates (i.e. when changing ordering of wearables - up/down).)
- implemented preserving of current items selection during lists updates.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/344/
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branch : product-engine
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"clothing" accordion tab of outfit editor
* reimplemented button bars as static panels not as list items (creating accordion - button bar - list view - adaptor/container)
* added management of items' buttons assording to inventory items' states
* assigned actions to clothing/bodyparts items' buttons
* got rid of separators as distinct items and made them as part of items
* removed ad-hoc up/down buttons
* removed "+" button from a button bar
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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for unworn wearable types)
Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed
title '<clothing type> not worn' and 'add' button.
Modified base class to be more flexible.
Moved init() to protected section.
Modified COF panel to use dummy item.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/
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branch : product-engine
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branch : product-engine
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and put proper icon on it
Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel.
Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are
shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility
to control buttons visibility.
Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/
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branch : product-engine
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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"clothing" accordion tab of outfit editor
Initial implementation (no sorting, no grayed items from Base outfit)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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