Age | Commit message (Collapse) | Author |
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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Reason
======
Each message in an IM/chat session has a header. The header shows an (i) button on hover and hides it when mouse leaves the header.
The button is shown by adding it as a header child and hidden by resetting the button parent.
So, if you close the IM session so that the hovered header doesn't get the MouseLeave message (e.g. by Ctrl+W),
the button gets destroyed. If you then open the IM session again and hover a message header, the destroyed button
is referenced, which leads to crash.
Fix
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We make sure that when a hovered message header is being destroyed (by closing the IM session),
the button is detached (i.e. its parent gets reset), so that it remains usable.
I also add a couple of checks for the case when the (i) button fails to construct from XML file.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/783/
--HG--
branch : product-engine
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Function: LLChatHistory::appendMessage(const LLChat &, const LLSD &, const LLStyle::Params &)
File: /indra/newview/llchathistory.cpp
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segment from being created if this flag is set.
reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/587/
--HG--
branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/614/
--HG--
branch : product-engine
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"Second Life" are no longer considered "system messages"
Messages coming from objects named "Second Life" were mistaken for messages coming from system
under the name "Second Life".
It is impossible to distinguish using the from_id and from_name two cases:
- messages coming from system under the name "Second Life" but under the id of an object
- messages comding from object named "Second Life"
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/556/
--HG--
branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/543/
--HG--
branch : product-engine
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Also fixes DEV-50451, ??? for object names in chat history log
on login.
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way at the top
also made floaters not update title label every time they are resized
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Simple - was always doing name lookup even if ID was for an object
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necessary to correctly build objectim SLURL when chat history reloads content.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/420/
--HG--
branch : product-engine
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Start with blank header to hide sample text from XUI XML. Also fixed
problem with computation of minimum chat header name width when the
name wasn't in cache.
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Product made a late-breaking request to change the name of this
field. The wire protocol for People API has not yet changed.
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Reviewed with Leyla
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Reviewed with Callum
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- added new LLUrlEntry to support 'secondlife:///app/objectim/{UUID}/' SLapps. Fixed passing the SLURL to inspect_remote_object floater.
Reviewed by Vadim Savchuk, https://codereview.productengine.com/secondlife/r/158/
--HG--
branch : product-engine
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history) - added new 'ChatTimestampColor' color setting, which is set to timestamps for chat history messages in text mode which are not from log.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/160/.
--HG--
branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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Previous proposed fix caused a crash on at least one machine, too risky.
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overreached.
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To fix EXT-6373 I added vertical padding between posts in plain-text and
unified padding in default mode of IM/chat history.
Now I'm backing out the changes to plain-text mode that led to EXT-3818.
reviewed by Leyla Farazha at
https://codereview.productengine.com/secondlife/r/95/
--HG--
branch : product-engine
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plain text chat was enabled while unresolved offer was in hided IM window”,
Added check to LLToastNotifyPanel destructor whether we should close
notification since notification will be reused by IM floater when reload
messages, the rule is: if LLToastNotifyPanel destroying but IM floater is
exists – we shouldn't close notification.
The problem is that notification was incorrectly deleted when IM floater
reloads messages on chat log fromat change event.
reviewed by Vadim Savchuk at
https://codereview.productengine.com/secondlife/r/80/
--HG--
branch : product-engine
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