Age | Commit message (Collapse) | Author |
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floater view snapping rectangle is now driven by floater_snap_region view
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people button now toggles according to people window visibility
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bottom tray button now toggles profile window
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enough space for displaying full Speak label.
Bug was caused by counting only width added by last resize as usable for Speak button extending, so widening viewer window by few pixels many times when Speak is shrink would never let it expand regardless of available space.
- Added check for possible chiclet panel shrinking width- cause spare space goes to it when extending. If there is enough space to give from chiclets to Speak, Speak is extended.
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moved move hint down to bottom of screen
made destination hint go away on teleport
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The bug was caused by moving nearby chat bar into panel inside layout panel instead of being layout panel itself in changeset 741eb25e921c without modifying get_panel_min_width() call which used that layout panel. This broke behaviour of LLBottomTray::processWidthDecreased().
- Fixed it by using this new nearby chat container layout panel in this call.
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The bug was caused by moving nearby chat bar into panel inside layout panel instead of being layout panel itself without modifying code in LLBottomTray::loadButtonsOrder() which used that layout panel.
- Fixed it by using this new nearby chat container layout panel in this method.
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opening/closing sidetray.
The bug reproduced not only for opening/closing sidetray, but also when viewer window was resized.
The chatbar's width was set to default on width increase, it was also shrunk even when there was enough space for it, and buttons could be shrunk instead.
Also, width to which user resized it manually, was not used in resizes. Gave priority on resizes to nearby chat - i.e.:
Before this fix priorities were- buttons are visible -> buttons are as wide as possible -> nearby is stretched.
After this fix priorities are- buttons are visible -> nearby is stretched -> buttons are as wide as possible.
- Added new member which stores width of nearbychat(either value that was recorded after user's manual resize of chatbar or default). Used it as a value to which chatbar tries to be resized on resizes.
- Implemented the change of priorities described above in processWidthIncreased() and processWidthDecreased() methods.
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account-specific XML file.
The settings are now stored to settings_per_account.xml.
This change affects all floaters having save_rect/save_visibility/save_dock_state params set to "true",
not just detached sidebar tabs as the ticket requests.
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Removed unused "mask" arguments from three sidetray methods.
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Cursor didn't change to "resize" state, because handlehover of bottomtray wasn't working correctly. It happened
because LLPanel::handleHover() wasn't called in LLBottomtray::handleHover().
- There was no good reason to override habdleHover() in LLBottomTray so new method onDraggableButtonHover() was introduced to be called
from bottomtray buttons(as it was already done for mouse up and down).
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- Added methods responsible for saving and loading order of buttons to bottomtray. Order is saved after each drag'n'drop to
ensure user's customization of bottomtray is not lost because of crash.
- Added additional argument to layoutstack movePanel() method which tells it to move panel to the beginning of mPanels vector
without requiring a pointer to panel before which it should be inserted.
Reviewed by Vadim Savchuk.
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- Though visually user drags buttons, layout panels are really moved. To move one panel before other, new method movePanelBeforeOther() was added to layout stack.
- When drag'n'drop is finished, order of panels in layout stack mToolbarStack is changed, and also order vectors are updated in bottomtray.These are vectors mButtonsProcessOrder and mButtonsOrder. mButtonsOrder was introduced in this changeset to store order of all bottomtray buttons that may change place via drag'n'drop and should save and load it between sessions. mButtonsProcessOrder is not enough for it because it contains only buttons that may be hidden(and for example Speak button is not included in it).
- To pass mouse events from buttons to bottomtray, new class LLBottomtrayButton was added (and new widget bottomtray_button for it).
Reviewed by Vadim Savchuk.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/517/
--HG--
branch : product-engine
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settings/functionality
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/474/
--HG--
branch : product-engine
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interaction with Search button
Also added reset of floaters visibility on exit to emulate save_visibility=false
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/463/
--HG--
branch : product-engine
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- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
--HG--
branch : product-engine
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bottomtray hidden by default.
Also declaration of all settings related to bottom bar buttons and custom chatbar width were moved from code to settings.xml
to prevent issues with resetting of these settings between restarts.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/452/
--HG--
branch : product-engine
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buttons. Task implementation is already completed.
Also minor refactoring:
* updated removing of chatbar menu items
* removed useless instance members
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/424/
--HG--
branch : product-engine
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Because it is not enough to call showInstance for Build Floater it was implemented in a such way:
* set save_visibility==true in floater tools to update button toggle state properly and subscribe Build button to listen visibility changes
* added callback to observe parcel changing to set build button enabled/disabled.
KNOWN ISSUE:
if build permissions are changed button will not change state until restart/teleport
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/413/
--HG--
branch : product-engine
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* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
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* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
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them. Functionality was not changed.
* added vector of buttons that can be shown/hidden extended/shrunk on resizing.
* updated these operation to use iteration over this array.
* cleaned up container initialization.
This allow to extend this vector to add new buttons in bottom tray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
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