Age | Commit message (Collapse) | Author |
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LLFloaterActiveSpeakers and related classes from viewer)
* Removed llfloateractivespeacker.h/cpp from CMakeLists.txt and from the repo.
* Removed llmediaremotectrl.h/cpp, llvoiceremotectrl.h/cpp from the repo (were not in CMakeLists.txt).
* Unused in 2.0 setings ("ShowVoiceChannelPopup" & "ShowVolumeSettingsPopup") are moved to the end of settings.xml (to not affect 1.23 if remove).
* Removed xml files related to Active Speakers floater and old Communication floater (related cpp files have been already removed). Also removed their localized versions.
* Also removed old textures related to removed xml and unused in 2.0 anymore.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/226/
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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sessions and unresolved notifications)
* Implemented hiding of bottom tray's wells if there are no active IMs or unresolved notifications (via LLBottomTray::notifyParent)
* Also refactored initializing code to init a pointer to a chiclet panel and map with bottomtray parts in postBuild BEFORE initializing start wells' visibility.
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale) with opened sidetray is 1041 px; with short Speak button (without text label) is 990 px. (with implemented patch in https://codereview.productengine.com/secondlife/r/126/)
Each well button takes 37 px (with a padding). So, they can free up to 74 px when invisible.
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/136/
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First check-in; only compiles, nothing more.
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-- added usage of max_width from layout_panel xml param instead of hardcoded in code.
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Applayed Eugene Mutavchi's patch:
-- removed min/max width params from xml <string> tags
-- "min_width" for nearby chat bar now is got from the an appropriate layout panel params
-- "max_width" for nearby chat bar is moved to constant.
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favor of the one that does less processing
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decreased.)
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was hidden with stripped label)
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docked after opening from 'World' top menu).
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field and for IM text field)
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type & use gestures)
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nearby voice chat is disabled in estate).
- Added methods for separate enabling of left and right parts of speak button and used them instead of simply enabling/disabling LLSpeakButton in bottomtray.
- Made changes to reset() in LLCallFloater to show "no one near..." instead of "loading" in vcp for nearby chat in regions with disabled voice.
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quitting mouselook mode) and low bug EXT-4723 (Not all buttons are displayed on the bottom bar after leaving mouse look): - implemented the LLBottomTrayLite, which appears only in mouselook mode.
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selected causes warning flood)
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mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching.
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shown in mouse look after pressing enter): added gesture button accessibility via TAB and open Gestures list by pressing ENTER/SPACE.
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mouse look after pressing enter)
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chiclets for avaline calls are not spawned anymore
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session with unread IMs is removed)
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bring text chat (p2p, ad-hoc, group)
Now IM Well counter displays unread messages calculating it based on chiclets instead of displaying unread messages across all IM Model
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ad-hoc, group)
Added flag to an LLIMSession which indicated whether it has been created for a voice call.
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Some llvoiceclient changes duplicated changes that had already been
made in the voice modularization refactor, so the refactor versions
were used.
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and IM Well)
-- removed member pointer to Notification Well Icon from the LLBottomTray
-- placed Well counter over the Icon, made center-aligned
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and IM Well)
Refactored toggle interaction between Notification Well and Notification Well Window:
-- set "Button.SetDockableFloaterToggle" init callback to Notification Well
-- remove deprecated functionality in code
-- update interaction with screen channels to work properly.
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