Age | Commit message (Collapse) | Author |
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sessions and unresolved notifications)
* Implemented hiding of bottom tray's wells if there are no active IMs or unresolved notifications (via LLBottomTray::notifyParent)
* Also refactored initializing code to init a pointer to a chiclet panel and map with bottomtray parts in postBuild BEFORE initializing start wells' visibility.
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale) with opened sidetray is 1041 px; with short Speak button (without text label) is 990 px. (with implemented patch in https://codereview.productengine.com/secondlife/r/126/)
Each well button takes 37 px (with a padding). So, they can free up to 74 px when invisible.
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/136/
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First check-in; only compiles, nothing more.
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-- added usage of max_width from layout_panel xml param instead of hardcoded in code.
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Applayed Eugene Mutavchi's patch:
-- removed min/max width params from xml <string> tags
-- "min_width" for nearby chat bar now is got from the an appropriate layout panel params
-- "max_width" for nearby chat bar is moved to constant.
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favor of the one that does less processing
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decreased.)
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was hidden with stripped label)
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docked after opening from 'World' top menu).
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field and for IM text field)
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type & use gestures)
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nearby voice chat is disabled in estate).
- Added methods for separate enabling of left and right parts of speak button and used them instead of simply enabling/disabling LLSpeakButton in bottomtray.
- Made changes to reset() in LLCallFloater to show "no one near..." instead of "loading" in vcp for nearby chat in regions with disabled voice.
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quitting mouselook mode) and low bug EXT-4723 (Not all buttons are displayed on the bottom bar after leaving mouse look): - implemented the LLBottomTrayLite, which appears only in mouselook mode.
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selected causes warning flood)
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mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching.
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shown in mouse look after pressing enter): added gesture button accessibility via TAB and open Gestures list by pressing ENTER/SPACE.
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mouse look after pressing enter)
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chiclets for avaline calls are not spawned anymore
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session with unread IMs is removed)
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bring text chat (p2p, ad-hoc, group)
Now IM Well counter displays unread messages calculating it based on chiclets instead of displaying unread messages across all IM Model
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ad-hoc, group)
Added flag to an LLIMSession which indicated whether it has been created for a voice call.
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and IM Well)
-- removed member pointer to Notification Well Icon from the LLBottomTray
-- placed Well counter over the Icon, made center-aligned
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and IM Well)
Refactored toggle interaction between Notification Well and Notification Well Window:
-- set "Button.SetDockableFloaterToggle" init callback to Notification Well
-- remove deprecated functionality in code
-- update interaction with screen channels to work properly.
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Initial commit
-- added two floater classes derived from LLSysWellWindow to work with Notification Well & IM Well
-- register two floaters in place of previous sys_well (but with the same xml file)
-- replace using of LLSysWellWindow with LLNotificationWellWindow in the out code (except of in LLScreenChannel::updateShowToastsState)
-- rename member variable in bottom tray used for Notification Well
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text in nearby chat's input field
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context menu for any text editor, should include such items as (cut,copy, paste etc)
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Also replaced many duplicate calls to LLViewerCamera::getInstance() with local pointer.
Reviewed with Ambroff
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llviewermessages.cpp
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Cuts number of includes of llnotifications.h from 300+ to 40.
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Fixed many more includes
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EXT-2616:
- Removed unused param while extending bottom tray
- Moved some debug messages
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