Age | Commit message (Collapse) | Author |
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The period got updated to something more frequent (from 5 to 1 second).
I copied from newview/llpanelpeople.cpp and updateLastInteractionTime.
The values are still not accurate, and have a delayed start.
The presentation could use something like std's strftime, but I started from
what worked first, which was using LL's formatSeconds.
The alignments really need some tidying up too.
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https://megapahit.com/show_bug.cgi?id=49
Still needs to be tidied up. For now it's aligned to the left.
If you want to align it to the right, apart from modifying
avatar_distance in panel_avatar_list_item.xml to look more like
last_interaction, modify newview/llavatarlistitem.cpp line 555
to be something like:
`S32 avatar_distance_width = avatar_item->mLastInteractionTime->getRect().mLeft - avatar_item->mAvatarDistance->getRect().mLeft;`
I had tried this at first, but I couldn't make it look good and
that's why I aligned it to the left.
Also, these distances need to not be shown on Friends list.
I'm doing that next.
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LF, and trim trailing whitespaces as needed
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the avatar.
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drag and drop one name to conversation
Moved drag and drop start in LLAvatarListItem instead of LLAvatarList, and made LLFloaterIMSession handle multiple dropped participants correctly
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was not very clean and relied on the visiblity of the OutputMonitorCtrl to have a visibility of true even when it wasn't. The fix implemented makes it so that the visibility of OutputMonitorCtrl is always correct and the parent of this ctrl can use this information to adjust children adjacent to OutputMonitorCtrl.
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callback store the connection and disconnect on object destruction. This should help resolve some of the heap corruption we are seeing.
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lists to IM floaters.
- Added new drag and drop type DAD_PERSON and source SOURCE_PEOPLE to avoid highliting the toolbars when using SOURCE_VIEWER.
- Disabled calling card drop support as it is considered obsolete.
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- Added 'avatar name right padding' as parameter to avatar_list_item.
Before it was calculated and correctness of calculation was strongly dependent on right positioning elements in XML, which was prone to errors.
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the Friends list
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Incorporate code review feedback.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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* Added new icon artwork.
* Reordered the icons so that the most common ones are to the right, so that they change position as little as possible.
* Removed old 1.23 icons.
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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Shared code with avatar lists context menus.
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/
--HG--
branch : product-engine
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Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
--HG--
branch : product-engine
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reviewed by James
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(???)" for the name.)
* Implementation notes:
** special item is cloned from VCP to be used in LLAvatarList to reflect an Avaline caller.
** LLAvatarList extended to create instances of Avaline Caller
** Participant list now determines type of adding session participant (Avatar/Avaline Caller) and selects a way item will be created in avatar list
* Implementation behavior:
** The problem is when Avaline caller ends a call it is removed from Voice Client session but
still exists in LLSpeakerMgr. Server does not send such information.
HUCK was implemented to notify subscribers that Avaline callers are not anymore in the voice call.
** For now Avaline Caller is removed from the LLSpeakerMgr List when it is removed from the Voice Client session.
This happens in two cases: if Avaline Caller ends call itself or if Resident ends group call.
** If Resident joins group call where Avaline caller already exists that caller will appear in Resident's viewer (VCP & Group IM window)
** The callers are displayed as "AvaLine Caller 1", "AvaLine Caller 2" etc.
* Known issues:
** LLNonAvatarCaller should be removed from VCP (for avaline p2p calls). Updated Avatar & Participant Lists can be used instead of it.
Separate ticket will be opened to refactor this code.
--HG--
branch : product-engine
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Window, when Speakers are in Spatial Chat Only)
- implemented passing of target session UUID for which registered indicator should be shown only.
--HG--
branch : product-engine
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Changed callback signature to full_name instead of first_name,last_name
Eliminated all calls to legacy (non-signal/non-boost-bind) lookup mechanism
Change Pay dialog names to SLURL links
Tweaked layout of Pay Resident and Pay via Object floaters to make SLURLs fit
Consolidate name first + " " + last concatenation in LLCacheName::buildFullName()
Reviewed with Kelly
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reviewed by Rick
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Corrected indent of my_panel content. Changed the order of buttons of avatar list item, notice that it affects all avatar lists(on people panel, group chat participants, etc).
--HG--
branch : product-engine
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--HG--
branch : product-engine
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display when users are in the same voice channel)
-- implemented functionality to have voice indicator visible only for avatars in the same voice channel with agent
All speacking indicators should be registered in LLSpeakingIndicatorManager to be provcessed for the voice channel.
They should implement switchIndicator(bool) as reaction on voice state changing
--HG--
branch : product-engine
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show/hide its buttons properly)
Code cleanup:
* removed unused static members
--HG--
branch : product-engine
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show/hide its buttons properly)
Code improved:
* removed disabled method LLAvatarListItem::reshapeAvatarName
* added refreshing chat participant list immediately after moderator rights are changed (for EXT-2364)
--HG--
branch : product-engine
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show/hide its buttons properly)
Code improved:
* removed direct changing of "speaker indicator" visibility in Avatar List when Avatar List Item is added
--HG--
branch : product-engine
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show/hide its buttons properly)
Initial implementation:
* implemented common functionality to update Avatar List Item children positions & size (for name) depend on children visibility
* added its usage whereve visibility of child view is changed
* removed direct changing of "info button" visibility in Avatar List when Avatar List Item is added
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Voice states and fade timeout xml driven)
-- Code cleaned up: renamed variables related to item styles,
-- changed signature of LLAvatarListItem::getItemStylesParams & LLAvatarListItem::getItemIconColorMap to return a reference to avoid calling of plural copy constructors.
--HG--
branch : product-engine
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Voice states and fade timeout xml driven)
-- made Avatar List Item icon color xml-driven.
--HG--
branch : product-engine
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Voice states and fade timeout xml driven)
-- added possibility to set avatar item online/offline styles via xml.
-- commited fake xml panel file with styles missed in previous commit.
--HG--
branch : product-engine
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Voice states and fade timeout xml driven)
-- made Avatar Item Voice States xml driven. Added fake xml panel file with one textbox per style.
Style of the appropriate textbox is applied to avatar item's name
-- It was necessary to change visibility of the LLTExtBase::getDefaultStyle() to public.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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