Age | Commit message (Collapse) | Author |
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The period got updated to something more frequent (from 5 to 1 second).
I copied from newview/llpanelpeople.cpp and updateLastInteractionTime.
The values are still not accurate, and have a delayed start.
The presentation could use something like std's strftime, but I started from
what worked first, which was using LL's formatSeconds.
The alignments really need some tidying up too.
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https://megapahit.com/show_bug.cgi?id=49
Still needs to be tidied up. For now it's aligned to the left.
If you want to align it to the right, apart from modifying
avatar_distance in panel_avatar_list_item.xml to look more like
last_interaction, modify newview/llavatarlistitem.cpp line 555
to be something like:
`S32 avatar_distance_width = avatar_item->mLastInteractionTime->getRect().mLeft - avatar_item->mAvatarDistance->getRect().mLeft;`
I had tried this at first, but I couldn't make it look good and
that's why I aligned it to the left.
Also, these distances need to not be shown on Friends list.
I'm doing that next.
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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the avatar.
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drag and drop one name to conversation
Moved drag and drop start in LLAvatarListItem instead of LLAvatarList, and made LLFloaterIMSession handle multiple dropped participants correctly
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prevent filling up the callback queue
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LLAvatarNameCache::get() where necessary
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was not very clean and relied on the visiblity of the OutputMonitorCtrl to have a visibility of true even when it wasn't. The fix implemented makes it so that the visibility of OutputMonitorCtrl is always correct and the parent of this ctrl can use this information to adjust children adjacent to OutputMonitorCtrl.
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protocol and using the cap (People API) whenever available. Still has occurence of Resident as last name to clean up.
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callback store the connection and disconnect on object destruction. This should help resolve some of the heap corruption we are seeing.
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lists to IM floaters.
- Added new drag and drop type DAD_PERSON and source SOURCE_PEOPLE to avoid highliting the toolbars when using SOURCE_VIEWER.
- Disabled calling card drop support as it is considered obsolete.
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- Added 'avatar name right padding' as parameter to avatar_list_item.
Before it was calculated and correctness of calculation was strongly dependent on right positioning elements in XML, which was prone to errors.
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the Friends list
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Incorporate code review feedback.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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* Added new icon artwork.
* Reordered the icons so that the most common ones are to the right, so that they change position as little as possible.
* Removed old 1.23 icons.
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Checker: UNINIT_CTOR
Function: LLAvatarListItem::LLAvatarListItem(bool)
File: /indra/newview/llavatarlistitem.cpp
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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streamlined LLUICtrlFactory's interface
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removed redundant functionality
moved buildPanel to LLPanel
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on roll-over.
Needs new icon artwork, currently reusing old 1.23 icons.
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Shared code with avatar lists context menus.
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/
--HG--
branch : product-engine
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