Age | Commit message (Collapse) | Author |
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reviewed by James
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about non-copy objects sharing.
Current behavior:
* user will be prompted about sharing items regardless is it one or more items;
* user will be prompted about trying to share one ore more non-copy items;
* in case user tries to share non-copy items among with copy items — copy tems will be shared and user will be prompted about sharing non-copy items
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/475/
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branch : product-engine
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Discussed with Leyla/Richard
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items to several selected avatars in avatar picker:
1. Select items to share
2. Click Share; Resident chooser opens
3. Select residents to share with, click SELECT
4. Selected items are transferred to selected users
5. Pop-up toast confirms transfer
Some implementation notes:
* Avatar Picker is not closed when give inventory requests are sent (to be enable change selection and offer other items to other avatars)
* Select button is enableв if all selected items can be offered.
* Disabling of the "Share" menu item in the Inventory context menu is syncronized with check (before sending offer) whether item can be offered at all
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
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branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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branch : product-engine
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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in the context menu and inspectors)
- Added a check for a teleport offer ability. In XML created a paremeter and check it in source code.
Reviewed by Leyla Farazha at https://codereview.productengine.com/secondlife/r/86/
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branch : product-engine
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avatar name gets created when Offering Teleport from Search Floater
offer teleport action is put on hold until Name Cache gets updated with appropriate avatar name
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branch : product-engine
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--HG--
branch : product-engine
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Conversation' turned on, doesnt show Avatar name, or correct information
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branch : product-engine
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Added temporary getDisplayName() to LLCacheName
Moved temporary placeholder display names into LLCacheName
Eliminated rarely used LLAgentUI::buildName in favor of buildFullName
Standardized buildFullName capitalization
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Also eliminated notification "ObjectGiveItemUnknownUser" because the
SLURL-based name lookup will always retrieve the user name.
Fixed a bug with ObjectGiveItem where the SLURL would be incorrect
for a group.
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Added a "Block/Unblock" item to the profile view panel overflow menu to make the menu more visible.
--HG--
branch : product-engine
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LLAvataActions, but it appears that it is not used anywhere. So i commented it out. Maybe it should be removed?
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branch : product-engine
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disabled) and EXT-4313
(Should not be able to start a call when voice is disabled). Call buttons state now reacts on
voice changes in time.
- Added voiceWorking() method to LLVoiceClient to determine real availability of voice, because voiceEnabled()
doesn't take into account possible errors. Perhaps there is no need in two methods- some investigation will be
made and depending on its results they may become one non-static method. voiceWorking() uses state of voice
client(mState) to determine voice availability. Also some states which are not currently counted by voiceWorking()
as valid may be added if testing reveals problems.
- To enable/disable call buttons in time, LLVoiceClientStatusObserver is used. Its trigger uses states from its
enum only to skip updating button in some states(to avoid button blinking), but to determine button state
LLVoiceClient's voiceWorking() is used.
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branch : product-engine
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(EXT-4315).
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branch : product-engine
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--HG--
branch : product-engine
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is now logged to the IM history.
--HG--
branch : product-engine
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floater”,
added missing avatar id to the notification payload;
--HG--
branch : product-engine
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--HG--
branch : product-engine
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time creates new IM session
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branch : product-engine
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EXT-2635 No message reminding user that a restart is required to reset cache (was Clear Cache)
reviewed by Richard
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-- implemented verifying only of Voice Client state to enable/disable Call button
--HG--
branch : product-engine
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ad-hoc, group)
Added flag to an LLIMSession which indicated whether it has been created for a voice call.
--HG--
branch : product-engine
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panels while voice is disabled)
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branch : product-engine
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Improved the implementation for auto-connecting an adhoc call. This
involved having the controller (LLIMMgr) set a flag in the model
(LLIMModel) to autoconnect on initialize. Now all of the view code
(LLPanelChatControlPanel) and the signal/callback infrastructure that
I added earlier can be removed as it violated MVP separation. Ah!
Much nicer. Thanks to PE folk for the suggestion.
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