Age | Commit message (Collapse) | Author |
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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instead of blank. The coords are hidden too, but the Party numbers
are still shown, for consistency with TPVs' implementations.
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Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e
"Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available."
This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on
https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on.
This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
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# Conflicts:
# indra/newview/llvoavatar.cpp
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* Rich Presence support using Discord Social SDK
Download DiscordSocialSdk-1.4.9649.zip from
https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The Discord app needs to be set to be a public client in the OAuth2 tab.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.
* Move Discord-related code to llappviewer.cpp
The doFrame is the one called over and over again, so running the
Discord callbacks from there shouldn't have one extra function
overhead, while running the Discord initialisation is only once so
it's much more okay to have the extra function overhead there.
* panel_preferences_privacy tabs
Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml
* Shorten Discord-related local variable names
* Connect to Discord now through privacy tab
Now the access token is saved the way passwords are saved, but
without a username, so we can have some persistence without having
to implement an OAuth2 backend server cause we would have to store
those tokens there anyway still, and it's just simpler to not go
that way. Discord Social SDK doesn't have a helper for sending code
to a custom server anyway, that we would have to have some
asynchronous HTTP requestor ready.
Show location check button gets enabled only when Discord
integration is enabled, though it's not functioning yet.
* Location for Discord Rich Presence Activity State
I was going to use LLAgentUI::buildLocationString but there's no
location format that shows only region and coords without having
to have the parcel name empty, so I copied buildLocationString
implementation in the case of LOCATION_FORMAT_NO_MATURITY but when
the parcel name is empty.
I had to make updateDiscordActivity check agent's ID and the
existence of agent avatar pointer first before trying to set
Activity Details or State, cause I like the "Show location" button
be checkable not only after online when both the ID & pointer will
have existed. I think this way is simpler than programmatically
enabling the "Show location" button after the user is logged in.
I put a trigger to Activity update somewhere after the user is
logged in for now, not yet after a TP.
The elapsed time gets reset whenever Activity is updated for now,
but I'll try to make elapsed time extended instead.
No Party for now, because I couldn't find a way to make a Party
shown without showing its CurrentSize (I could still get away not
showing its MaxSize by setting it to 0), so the State (location)
is shown above the elapsed time, not on the right of it.
I'll try to figure out to get some representative numbers for its
CurrentSize & MaxSize next.
Also no privacy on hiding the username for now, until the UI is
ready.
* Update Rich Presence location on region change
I had to find a spot in source code where it doesn't cause a crash
(it did in LLAgent::setRegion), but I'm not removing the one in
llstartup.cpp because on login, the one in llviewermessage.cpp
gets only the placeholder coords (10, 10, 10).
* Show display name too on Discord Rich Presence
Avatar name cache can be used right away upon login now after I
moved the update call to the end of PRECACHE section in llstartup.
* Show Discord Rich Presence Activity Party
By setting CurrentSize to the number of people within chat radius,
and MaxSize to the number of people within near range.
* Call updateDiscordActivity too in Discord init
so when the user enables the integration after being logged in,
the init can show the name and location right away.
* Discord Rich Presence: Hide name & connect to llappviewer.cpp
Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
* Discord time elapsed not reset on region change
Time elapses right after viewer launch even before login.
Plus parameter name change in header to make it the same as in
implementation.
* Cache bool setting retrievals in updateDiscordActivity
As suggested by Andrey Kleschev.
getBOOL and getF32 are expensive, so using `static LLCachedControl<>`
is the way to do it in llappviewer.cpp.
* Check Discord creds existence before getting token
as suggested by Andrey Kleshchev, anticipating external factors
such as user moving settings from another PC.
* Tracy visibility for looped Discord function calls
As suggested by Andrey Kleshchev. They likely can get pricey so
they need to be visible in the profiler.
* Discord-related error handling/logging
plus delay saving Discord credentials to only after the access
token is successfully updated on Discord, and try to disconnect
from Discord when the integration gets disabled regardless whether
there are credentials to delete or not and whether there's an
access token to revoke or not.
* Use getAvatars already called for Discord Party numbers
so we don't have to make any extra getAvatars calls just for this,
as it's pricy in crowds, and we'll just be piggybacking
`updateSpeakerList` and `updateNearbyList`.
* Assemble Discord Activity Details only once
by saving it to a static global string for reuse.
* Remove updateDiscordActivity call in startup loop
The State field (region & coords) is updated well enough without it
now.
* Rename handleDiscordSocial to toggleDiscordIntegration
* Update Discord Activity only when integration is enabled
No need to check setting for the status change callback one,
because getting there would need to be connected to Discord first,
which in turn needs the integration to be enabled first.
---------
Co-authored-by: Secret Foxtail <remmy@megapahit.net>
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by saving it to a static global string for reuse.
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so we don't have to make any extra getAvatars calls just for this,
as it's pricy in crowds, and we'll just be piggybacking
`updateSpeakerList` and `updateNearbyList`.
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plus delay saving Discord credentials to only after the access
token is successfully updated on Discord, and try to disconnect
from Discord when the integration gets disabled regardless whether
there are credentials to delete or not and whether there's an
access token to revoke or not.
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As suggested by Andrey Kleshchev. They likely can get pricey so
they need to be visible in the profiler.
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as suggested by Andrey Kleshchev, anticipating external factors
such as user moving settings from another PC.
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As suggested by Andrey Kleschev.
getBOOL and getF32 are expensive, so using `static LLCachedControl<>`
is the way to do it in llappviewer.cpp.
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Time elapses right after viewer launch even before login.
Plus parameter name change in header to make it the same as in
implementation.
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Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
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so when the user enables the integration after being logged in,
the init can show the name and location right away.
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By setting CurrentSize to the number of people within chat radius,
and MaxSize to the number of people within (MP's) near range.
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Avatar name cache can be used right away upon login now after I
moved the update call to the end of PRECACHE section in llstartup.
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I was going to use LLAgentUI::buildLocationString but there's no
location format that shows only region and coords without having
to have the parcel name empty, so I copied buildLocationString
implementation in the case of LOCATION_FORMAT_NO_MATURITY but when
the parcel name is empty.
I had to make updateDiscordActivity check agent's ID and the
existence of agent avatar pointer first before trying to set
Activity Details or State, cause I like the "Show location" button
be checkable not only after online when both the ID & pointer will
have existed. I think this way is simpler than programmatically
enabling the "Show location" button after the user is logged in.
I put a trigger to Activity update somewhere after the user is
logged in for now, not yet after a TP.
The elapsed time gets reset whenever Activity is updated for now,
but I'll try to make elapsed time extended instead.
No Party for now, because I couldn't find a way to make a Party
shown without showing its CurrentSize (I could still get away not
showing its MaxSize by setting it to 0), so the State (location)
is shown above the elapsed time, not on the right of it.
I'll try to figure out to get some representative numbers for its
CurrentSize & MaxSize next.
Also no privacy on hiding the username for now, until the UI is
ready.
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Now the access token is saved the way passwords are saved, but
without a username, so we can have some persistence without having
to implement an OAuth2 backend server cause we would have to store
those tokens there anyway still and that would even require more
disclosure that the user token gets saved on a server, and it's
just simpler to not go that way. Discord Social SDK doesn't have
to have a helper for sending code to a custom server anyway, that
we would have to have some asynchronous HTTP requestor ready.
Show location check button gets enabled only when Discord
integration is enabled, though it's not functioning yet.
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and minimise difference from SL main.
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The doFrame is the one called over and over again, so running the
Discord callbacks from there shouldn't have one extra function
overhead, while running the Discord initialisation is only once so
it's much more okay to have the extra function overhead there.
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Increases default to 8GB and maximum to 32GB.
Viewer now supports 2K textures which require more space, so altered
disk cache vs textures space a little.
Made spinner a bit wider to properly fit whole cache string.
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Download DiscordSocialSdk-1.4.9649.zip
https://discord.com/developers/applications/1393451183741599796/social-sdk/downloads
to your ~/Downloads folder.
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The authorisation is triggered by selecting Help > Discord Social.
It seems that the user will need to do this every time they want Rich
Presence support on the viewer while using Discord.
The Discord app is still set to be a public client in the OAuth2 tab,
I'm going to try to make it work with the app set to be a confidential
client, next.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.
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Properly handle importer's crashes in general
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until we are ready to enable media plugins on Windows ARM64.
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https://stackoverflow.com/questions/5801813/c-usleep-is-obsolete-workarounds-for-windows-mingw
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and minimise diff related to LibVLC headers.
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This reverts commit f0de1898e0b6a3b9f1ee1bcc762ba334b78bbcc6.
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for now, until we are ready to enable media plugins on Windows.
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