Age | Commit message (Collapse) | Author |
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A lot of reports about crashes in voice's removeObserver with no indication of the cause, all MAC specific. By this point terminate should have been called and mVoiceModule should be null, yet callstaks suggest it isn't.
Commit clears LLVoiceClient beforehand to avoid the issue entirely, but issue lies elsewhere and 'voice' crash is just a symptom.
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/newview/llfilepicker.h
# indra/newview/llfilepicker_mac.h
# indra/newview/llfilepicker_mac.mm
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D577 should have picked part of the changes from contribute branch, picking up the rest for the sake of branch specific crash fixes
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It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:
some_LLSD_map[key] = LLSDArray(...)(...)...;
used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.
The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.
Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.
Tip of the hat to Chorazinallen for surfacing this issue!
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# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
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There might be other causes for sendRenderInfoToRegion and getRenderInfoFromRegion, crashing, but in some cases viewer was shutting down
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Due to udp texture fetching no longer being present
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# Conflicts:
# indra/newview/llmodelpreview.h
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
# indra/newview/llpanelobject.cpp
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# Conflicts:
# indra/newview/llfloaterworldmap.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# doc/contributions.txt
# indra/newview/llviewercontrol.cpp
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The work queue callback binds "this". This is deemed safe due to current dependencies, but see the associated comment in the return callback. There was some trial and error to get a this-binded lambda to compile.
Due to LLVorbisDecodeState writing to disk off-thread, limit audio decodes proportional to general worker thread count. Guess the thread count for now.
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# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/llappviewer.h
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- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
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LLWord should persist till the end due to wide usage.
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llfloatersearch.cpp
# indra/newview/llgroupactions.cpp
# indra/newview/llvovolume.cpp
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RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
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Avoid a static variable hack and convert a few related variables/methods to non-static as well
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builds.
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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# Conflicts:
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/newview/llviewerregion.cpp
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