Age | Commit message (Collapse) | Author |
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# Conflicts:
# .github/workflows/build.yaml
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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--lua "chunk" runs the specified Lua chunk at startup time.
--luafile pathname runs the specified Lua script file at startup time.
You may specify more than one --lua or --luafile switch on the command line.
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1. After window closes viewer still takes some time to shut down, so
added splash screen to not confuse users (and to see if something gets
stuck)
2. Having two identical mWindowHandle caused confusion for me, so I
split them. It looks like there might have been issues with thread being
stuck because thread's handle wasn't cleaned up.
3. Made region clean mCacheMap immediately instead of spending time
making copies on shutdown
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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# Conflicts:
# autobuild.xml
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# Conflicts:
# autobuild.xml
# indra/llcommon/tests/llleap_test.cpp
# indra/newview/viewer_manifest.py
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Even though LLVersionInfo::getBuild() already returns a 64-bit int, various
consumers assumed it could fit into 32 bits. It was especially bad to pass it
to a classic C style varargs function. Only on a little-endian CPU, and only
because it was the last argument, the damage was limited to truncation --
instead of arbitrary undefined behavior.
Where the consumer doesn't support 64-bit ints, pass as string instead.
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# Conflicts:
# indra/llui/lltooltip.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llvovolume.cpp
# indra/newview/skins/default/textures/textures.xml
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# Conflicts:
# indra/newview/llinventorymodel.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
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informative
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informative
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overrides
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventoryobserver.cpp
# indra/newview/llinventoryobserver.h
# indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
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# Conflicts:
# autobuild.xml
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
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# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
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Incidental instrumentation and decruft.
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
---------
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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# Conflicts:
# doc/contributions.txt
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# Conflicts:
# indra/newview/llagentlistener.cpp
# indra/newview/llcommanddispatcherlistener.cpp
# indra/newview/llfilepicker_mac.mm
# indra/newview/llworldmapview.cpp
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initialization to earlier in session (unrelated).
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avatar GPU time into LLPerfStats. Incidental decruft.
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sl-19676 - Stats on updates and scene loading
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