Age | Commit message (Collapse) | Author |
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Thanks, Maxim.
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Remove AutorunLuaScriptFile and the LLLUAmanager::runScriptOnLogin() method
that checked it.
Instead, iterate over LuaAutorunPath directories at viewer startup, iterate
over *.lua files in each and implicitly run those.
LuaCommandPath and LuaRequirePath are not yet implemented.
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to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
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# Conflicts:
# doc/contributions.txt
# indra/newview/llfloaterimagepreview.cpp
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Some timer use cases need to know not only whether the timer is active, but
how much time remains before it (next) fires.
Introduce LLLater::mDoneTimes to track, for each handle, the timestamp at
which it's expected to fire. We can't just look up the target timestamp in
mQueue's func_at entry because there's no documented way to navigate from a
handle_type to a node iterator or pointer. Nor can we store it in mHandles
because of order dependency: we need the mDoneTimes iterator so we can bind it
into the Periodic functor for doPeriodically(), but we need the mQueue handle
to store in mHandles. If we could find the mQueue node from the new handle, we
could update the func_at entry after emplace() -- but if we could find the
mQueue node from a handle, we wouldn't need to store the target timestamp
separately anyway.
Split LLLater::doAtTime() into internal doAtTime1() and doAtTime2(): the first
creates an mDoneTimes entry and returns an iterator, the second finishes
creating new mQueue and mHandles entries based on that mDoneTimes entry.
This lets doPeriodically()'s Periodic bind the mDoneTimes iterator. Then
instead of continually incrementing an internal data member, it increments the
mDoneTimes entry to set the next upcoming timestamp. That lets getRemaining()
report the next upcoming timestamp rather than only the original one.
Add LLEventTimer::isRunning() and getRemaining(), forwarding to its LLLater
handle.
Fix various LLEventTimer subclass references to mEventTimer.stop(), etc.
Fix non-inline LLEventTimer subclass tick() overrides for bool, not BOOL.
Remove LLAppViewer::idle() call to LLEventTimer::updateClass(). Since
LLApp::stepFrame() already calls LLCallbackList::callFunctions(), assume we've
already handled that every tick.
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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release/materials_featurette
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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--lua "chunk" runs the specified Lua chunk at startup time.
--luafile pathname runs the specified Lua script file at startup time.
You may specify more than one --lua or --luafile switch on the command line.
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# Conflicts:
# indra/newview/llchiclet.h
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DRTVWR-583
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1. After window closes viewer still takes some time to shut down, so
added splash screen to not confuse users (and to see if something gets
stuck)
2. Having two identical mWindowHandle caused confusion for me, so I
split them. It looks like there might have been issues with thread being
stuck because thread's handle wasn't cleaned up.
3. Made region clean mCacheMap immediately instead of spending time
making copies on shutdown
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controlFlagsDirty() gets set every frame as an example if 'w' is held,
causing viewer to send updates each frame, which can be excessive
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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# Conflicts:
# doc/contributions.txt
# indra/newview/llpanelprofile.cpp
# indra/newview/llspatialpartition.cpp
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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# Conflicts:
# indra/newview/llinventorygallery.cpp
# indra/newview/skins/default/xui/en/notifications.xml
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolground.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorygallery.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/menu_inventory.xml
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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We actively use event pumps's connections in threads, make sure nothing
modifies list of connections during reset.
And in case this doesn't fix the issue list affected pump before it
crashes to have a better idea of what is going on.
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