Age | Commit message (Collapse) | Author |
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# Conflicts:
# autobuild.xml
# indra/llcommon/tests/llleap_test.cpp
# indra/newview/viewer_manifest.py
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Even though LLVersionInfo::getBuild() already returns a 64-bit int, various
consumers assumed it could fit into 32 bits. It was especially bad to pass it
to a classic C style varargs function. Only on a little-endian CPU, and only
because it was the last argument, the damage was limited to truncation --
instead of arbitrary undefined behavior.
Where the consumer doesn't support 64-bit ints, pass as string instead.
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# Conflicts:
# indra/newview/llinventorymodel.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventoryobserver.cpp
# indra/newview/llinventoryobserver.h
# indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
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# Conflicts:
# autobuild.xml
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
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# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
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# Conflicts:
# doc/contributions.txt
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# Conflicts:
# indra/newview/llagentlistener.cpp
# indra/newview/llcommanddispatcherlistener.cpp
# indra/newview/llfilepicker_mac.mm
# indra/newview/llworldmapview.cpp
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sl-19676 - Stats on updates and scene loading
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It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:
some_LLSD_map[key] = LLSDArray(...)(...)...;
used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.
The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.
Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.
Tip of the hat to Chorazinallen for surfacing this issue!
(cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d)
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# Conflicts:
# indra/newview/llappviewer.cpp
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# Conflicts:
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/llfloateravatarrendersettings.cpp
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# Conflicts:
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
# indra/newview/skins/default/xui/en/sidepanel_item_info.xml
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# Conflicts:
# indra/cmake/CMakeLists.txt
# indra/newview/skins/default/xui/es/floater_tools.xml
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FindOpenJPEG.cmake
# indra/cmake/OpenJPEG.cmake
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/CMakeLists.txt
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A lot of reports about crashes in voice's removeObserver with no indication of the cause, all MAC specific. By this point terminate should have been called and mVoiceModule should be null, yet callstaks suggest it isn't.
Commit clears LLVoiceClient beforehand to avoid the issue entirely, but issue lies elsewhere and 'voice' crash is just a symptom.
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
# indra/newview/llfilepicker.h
# indra/newview/llfilepicker_mac.h
# indra/newview/llfilepicker_mac.mm
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# Conflicts:
# indra/llcommon/llsdserialize.cpp
# indra/llcommon/llsdserialize.h
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# Conflicts:
# doc/contributions.txt
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/cmake/FindOpenJPEG.cmake
# indra/cmake/OpenJPEG.cmake
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/CMakeLists.txt
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Multiple instances of viewer could write to the same uuid.inv file at the same time.
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D577 should have picked part of the changes from contribute branch, picking up the rest for the sake of branch specific crash fixes
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It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:
some_LLSD_map[key] = LLSDArray(...)(...)...;
used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.
The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.
Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.
Tip of the hat to Chorazinallen for surfacing this issue!
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# Conflicts:
# doc/contributions.txt
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/colors.xml
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# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
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There might be other causes for sendRenderInfoToRegion and getRenderInfoFromRegion, crashing, but in some cases viewer was shutting down
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Due to udp texture fetching no longer being present
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# Conflicts:
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
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DRTVWR-568_cmake
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# Conflicts:
# indra/newview/llmodelpreview.h
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