| Age | Commit message (Collapse) | Author |
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And increase allowed time to be more in tune with disconnects.
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At least while watchdog is enabled it's more fair to label these as unknowns
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Remove dead experimental atmospherics code left over from EEP development
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* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings
* Remove a few remaining instances of boost::noncopyable that were missed in tests
Signed-off-by: Rye <rye@alchemyviewer.org>
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to version 1.2.6
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Signed-off-by: Hecklezz <tj8@live.com.au>
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LLFile::rename()
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For some reason there are no logs for these crashes, but lack of
connection data indicates that viewer was disconnected prior to crash.
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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To not leave a ghost behind and for faster reconnect
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Merge 2025.06 into develop
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* Rich Presence w/o requiring access to friends list
Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e
"Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available."
This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on
https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on.
This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
* Discord integration is enabled by default per spec
now that we don't need the user to authorise Discord SDK to have
any access to the user's friends list, etc. (which are Discord
Relationships related, and not needed just for Rich Presence).
* "Hidden Region" if Discord location sharing is off
instead of blank. The coords are hidden too, but the Party numbers
are still shown, for consistency with TPVs' implementations.
* Remove toggleDiscordIntegration declaration
The definition had already been removed, I had forgotten to remove
this one.
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it's own cache/cookie folder underneath the parent cef_cache folder. The whole cef_cache folder structure is purged at startup (before the parent being created at the first media instance creation)
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instead of blank. The coords are hidden too, but the Party numbers
are still shown, for consistency with TPVs' implementations.
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Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e
"Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available."
This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on
https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on.
This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
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# Conflicts:
# indra/newview/llvoavatar.cpp
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