Age | Commit message (Collapse) | Author |
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branch : product-engine
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On revert the base outfit is worn
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/
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branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
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branch : product-engine
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--HG--
branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
--HG--
branch : product-engine
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observer list automatically
Preliminary work to clean up naming conventions.
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Fixed some more typedefs that I missed in first checkin.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents
EXT-5632 : Autopopulation is including subfolders even if those aren't outfits
DEV-46683 : Post-Deployment Cleanup
This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up.
This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy.
This new version of the AP code will:
(1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists
(2) Not create outfits out of folders that aren't complete outfits
(3) No longer string match against "More Outfits" in order to ignore outfits
(4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
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Moved autopopulate to after avatar appearance resolves
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template-y mechanism for roundtripping an inventory fetch - hopefully could replace some gratuitous classes elsewhere as well.
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work in progress.
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--HG--
branch : product-engine
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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previous outfit as worn. Postpone appearance change until wearables have resolved.
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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We now show a string "(unsaved)" under the appearance panel outfit title
when the currently loaded outfit has been modified from its original state.
Tested with following conditions:
1) item added to loaded outfit
2) item removed from loaded outfit
3) item replaced in loaded outfit
Appears to work properly on login as well. Checking is a manual folder compare,
but should be fairly efficient.
XUI changes submitted by Erica
Entire diff reviewed by Vir
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now on creating a new outfit we remove the old base folder link and replace it
with a link to the newly created outfit folder. Responsive UI FTW!
Code reviewed by Vir
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Outfit string
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branch : avatar-pipeline
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Added appearanceSP button to toggle folder closed/open state.
Also fixed up some bugs with current outfit title placement in appearanceSP.xml
Also added a generic call for getting the current outfit folder link
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Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
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handle untyped folder dragged to outfit
--HG--
branch : avatar-pipeline
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wrapper class to defer an arbitrary boost::bind or other callable
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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first use of 2.0 - EXT-1593 and EXT-1591.
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after relog.
--HG--
branch : avatar-pipeline
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DEV-39346: OUTFITS (Operations) : Restrict one shape per look, and some # of multiwearables per look
DEV-38436: OUTFITS : Guarantee every outfit has fully populated links to (one each of) all body parts.
Consolidated all paths for replacing or appending to COF, with common enforcement mechanism for counts of body parts, clothing, etc.
Several functions are no longer needed after these changes, will clean up in a later pass.
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/avatar-pipeline-14 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
* Bugs: EXT-1779
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Result of: (NO CONFLICTS)
svn merge -r 135985:136503 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-11 .
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svn merge -r 134766:135946 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-10 .
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EXT-1121: Attaching / detaching objects doesn't affect the Current Outfit folder, and EXT-1090: Attachments detach on login, as well as work in progress for ensemble support and look details.
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Appearance Side Panel) - brought merge branch changes from avatar-pipeline/viewer-2.0.0-3_cwf-7_merge into viewer-2.0.0-3.
svn merge -r132878:132947 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/viewer-2.0.0-3_cwf-7_merge
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