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path: root/indra/newview/llappearancemgr.h
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2010-06-29EXT-8063 FIX, EXT-7986 FIX - enforce wearable counts in ↵Brad Payne (Vir Linden)
updateApperanceFromCOF() if UI lets any improper state through
2010-06-28EXT-8063 WIP - last-ditch filtering of item counts in updateAppearanceFromCOFBrad Payne (Vir Linden)
2010-06-23Linux build fix.Sergei Litovchuk
--HG-- branch : product-engine
2010-06-23EXT-7755 ADDITIONAL FIX Fixed issues with wrong title after an outfit from ↵Mike Antipov
the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button. * Empty string is replaced with "Changing outfits" while changing COF; * Fixed title to show "No Outfit" after an outfit from the Inventory is worn; * Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing" * Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/ --HG-- branch : product-engine
2010-06-21mergeBrad Payne (Vir Linden)
2010-06-21EXT-4919 WIP - fixed problems with inventory fetch failing to time out, ↵Brad Payne (Vir Linden)
added copying/activation of more gesture folders
2010-06-17EXT-7722 Fixed "Add to COF" and "Remove from COF" outfit context menu items ↵Vadim Savchuk
to be enabled when appropriate and work properly. Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options: - The menu items of the outfit context menu and the My Outfits gear menu are now disabled when inappropriate instead of being hidden. - The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit. (was: depending on whether you're wearing the outfit) - Changed the way the options work: they now only operate on clothes and attachments. "Add to COF" now only adds those body parts that are missing in COF; "Remove from COF" doesn't touch body parts at all. Without this change both "Add" and "Remove" options would be available simultaneously, because any valid outfit contains body parts. I think that would be confusing. And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement) Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/ --HG-- branch : product-engine
2010-06-14EXT-7727 FIX reset sidetray tab to home_tab when login is complete.Yuri Chebotarev
Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished. rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/ --HG-- branch : product-engine
2010-06-08EXT-7644 FIXED Implemented functionality for locking outfit modification ↵Alexei Arabadji
controls and used it for 'save outfit' action. 1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded. 2 Added outfit saved and outfit lock changed signals to LLOutfitObserver. 3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty). 4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit". --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added missing menu items to the Appearance SP.Vadim Savchuk
- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu. - Added "Create new..." to body part / clothing context menu in Edit Outfit. - Added "Create new..." submenus to the Edit Outfit gear menu. - Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/ --HG-- branch : product-engine
2010-05-28EXT-7341 FIXED updating My Outfits with wearables ordering information on ↵Igor Borovkov
the very first login added saving ordering information for wearables of already populated My Outfits category on the very first login Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/455/ --HG-- branch : product-engine
2010-05-25EXT-6726 WIP Added handlers for most of Appearance SP context/gear menus.Vadim Savchuk
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/ --HG-- branch : product-engine
2010-04-28partial implementation of EXT-6723 Create specialized view of inventory for ↵Igor Borovkov
"clothing" accordion tab of outfit editor - added grouping clothing items by wearable type (shirt, jeans etc.) - added sorting clothing items by wearing order in groups - added separators between items of the same wearable type (lists: clothing, body parts) - added list specific button bars - partially added dummy items for missing wearable types in the COF (clothing list) Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322 --HG-- branch : product-engine
2010-04-23completed EXT-6721 (Enable UI for user modification of wearable order)Igor Borovkov
- added functionality to change order of wearables - added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg - added displaying wearables as sorted by order on the Edit Outfit panel (top list) Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/ --HG-- branch : product-engine
2010-04-21completed EXT-6719 Utilize the "description" field of outfit wearable links ↵Igor Borovkov
to store order information - COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit. - wearables are arranged in LLAgentWearables in a proper order * updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions) * moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot * changed link_inventory_item(...), added the "new_description" parameter Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/ --HG-- branch : product-engine
2010-04-14merge from PE's viewer-trunkTofu Linden
2010-04-13automated mergeLoren Shih
2010-04-13done EXT-6675 Fix TRASH btn on Edit Outfit panel to remove an item from ↵Igor Borovkov
avatar (from COF) Trash button removes from avatar a selected item only of "clothing" and "object" types Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/209/ --HG-- branch : product-engine
2010-04-09No ticket. Fixed Linux build.Eugene Mutavchi
--HG-- branch : product-engine
2010-04-09done EXT-6688 Implement Revert button funtionality (Edit Outfit panel)Igor Borovkov
On revert the base outfit is worn Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/ --HG-- branch : product-engine
2010-04-09done EXT-6716 Implement Add button functionality for adding a wearable to ↵Igor Borovkov
Current Outfit (Edit Outfit panel) Added temporary PLUS button on the button bar under the top list of Edit Outfit panel Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/ --HG-- branch : product-engine
2010-04-09mergeIgor Borovkov
--HG-- branch : product-engine
2010-04-09done EXT-6687 Implement Save button functionality (Edit Outfit panel)Igor Borovkov
Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179 --HG-- branch : product-engine
2010-04-06EXT-6728 : Have LLInventoryFetchItems/DescendentsObserver inherit from a ↵Loren Shih
base abstract LLInventoryFetchObserver class Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit. Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
2010-04-06EXT-6727 : Allow LLInventoryObservers to target a single item (instead of a ↵Loren Shih
vector of items) Added new constructors to LLInventoryFetch types to allow passing in a single item.
2010-04-06EXT-4151 : Immediately check if a fetchObserver filter is done, else add to ↵Loren Shih
observer list automatically FetchObservers now take in a list of IDs to check against. Made some naming changes.
2010-04-06EXT-4151 : Immediately check if a fetchObserver filter is done, else add to ↵Loren Shih
observer list automatically Preliminary work to clean up naming conventions.
2010-04-02EXT-5940 : INFRASTRUCTURE: Typedef all vector<LLUUID>'sLoren Shih
Fixed some more typedefs that I missed in first checkin.
2010-04-01Cleanup and consolidationBrad Payne (Vir Linden)
2010-04-01Cleanup and consolidationBrad Payne (Vir Linden)
2010-04-01Cleanup and consolidationBrad Payne (Vir Linden)
2010-03-29EXT-5940 : Typedef all vector<LLUUID>'sLoren Shih
Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
2010-03-29For EXT-4666: changed LLAppearanceManager to LLAppearanceMgr throughoutBrad Payne (Vir Linden)
2010-03-02EXT-5547 : Autopopulation broken due to new web deploy accountsLoren Shih
EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents EXT-5632 : Autopopulation is including subfolders even if those aren't outfits DEV-46683 : Post-Deployment Cleanup This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up. This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy. This new version of the AP code will: (1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists (2) Not create outfits out of folders that aren't complete outfits (3) No longer string match against "More Outfits" in order to ignore outfits (4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
2010-02-17Work in progress on EXT-5333: Bodyparts missing from appearance and COFBrad Payne (Vir Linden)
2010-02-12For EXT-5259: Major regression in load time for new users from 1.23 to 2.0. ↵Brad Payne (Vir Linden)
Moved autopopulate to after avatar appearance resolves
2010-02-08fix linux build error - need #include for real classdef.Tofu Linden
2010-02-05For EXT-4919: Initial gesture setup is wrong for new users. Added a ↵Brad Payne (Vir Linden)
template-y mechanism for roundtripping an inventory fetch - hopefully could replace some gratuitous classes elsewhere as well.
2010-02-05For EXT-4919: Initial gesture setup is wrong for new users. Checkpointing ↵Brad Payne (Vir Linden)
work in progress.
2010-01-27Cleaned up including of the "llviewerinventory.h"Mike Antipov
--HG-- branch : product-engine
2010-01-22automated merge viewer2.0->viewer2.0Loren Shih
2010-01-22EXT-4492 : Deleting gestures from the wearing tab causes the viewer to crashLoren Shih
EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key EXT-4662 : remove leading separator from COF right-click menu EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
2010-01-20For EXT-4222: Switching outfits sometimes causes me to wear both, and show ↵Brad Payne (Vir Linden)
previous outfit as worn. Postpone appearance change until wearables have resolved.
2010-01-15EXT-4253 "unsaved" detection seems buggyNyx (Neal Orman)
Corrected bug where saving an outfit wouldn't update the "unsaved" marker on the UI. Also switched the UI to use a popup dialog to request the name of the outfit being made, as we could not convey everything we needed to on the button alone. Code reviewed by Vir
2010-01-08EXT-3958 title needs to update appropriately when changes made to outfitNyx (Neal Orman)
We now show a string "(unsaved)" under the appearance panel outfit title when the currently loaded outfit has been modified from its original state. Tested with following conditions: 1) item added to loaded outfit 2) item removed from loaded outfit 3) item replaced in loaded outfit Appears to work properly on login as well. Checking is a manual folder compare, but should be fairly efficient. XUI changes submitted by Erica Entire diff reviewed by Vir
2010-01-05EXT-3948 outfit title does not update on outfit creationNyx (Neal Orman)
now on creating a new outfit we remove the old base folder link and replace it with a link to the newly created outfit folder. Responsive UI FTW! Code reviewed by Vir
2009-12-07For EXT-2637: Renaming outfit that's currently worn should update Current ↵Brad Payne (Vir Linden)
Outfit string --HG-- branch : avatar-pipeline
2009-11-19EXT-2562 : Somehow show cnotents of what I'm wearingLoren Shih
Added appearanceSP button to toggle folder closed/open state. Also fixed up some bugs with current outfit title placement in appearanceSP.xml Also added a generic call for getting the current outfit folder link
2009-11-18EXT-2581 : Old items still display as "(worn)" even after I change outfitsLoren Shih
Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization. Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
2009-11-17For DEV-34652: OUTFITS (Operations) : Wear folders via drag and drop - ↵Brad Payne (Vir Linden)
handle untyped folder dragged to outfit --HG-- branch : avatar-pipeline