Age | Commit message (Collapse) | Author |
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included with request appearance update
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obnoxious and widely-used workaround, re-create COF link after wearable edit to force COF version bump
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the COF, as will be the case when wearing an outfit with required body parts missing
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operations. Resolves race condition with cof version and server texture bakes
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boost::func equivalents
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retry logic to use the more robust mRetryPolicy instead of my own previous implementation.
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requests
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calls because of possible race conditions
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not all remove code goes through these.
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per-region basis
Set up an architecture to minimize the use of the baked texture debug setting.
Instead concentrating on setting a per-region flag at the region handshake point.
This should be processed once the new regions are using the updated handshake.
The debug setting is being used in this one location as a placeholder.
Builds, but not fully tested/commented yet, passing this work off to Vir.
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UpdateAgentAppearance cap, in updateAppearanceFromCOF()
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gesture copy to LLAppearangeMgr::onFirstFullyVisible().
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onIdle functions to llcallbacklist.
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LLAppearanceMgr::updateClothingOrderingInfo.
I couldn't reproduce the problem (it has happened for only two users, both running MacOSX),
but from what I see in the logs, it might have been caused by (or related to) NULL COF items.
I haven't found out how they appear nor what exactly causes the crash, but just for any
case I added a check to make sure we don't try to update wearables ordering info for such items.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/876/
--HG--
branch : product-engine
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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* EXT-8661 Take out unused mRegisteredAttachments in LLAppearanceMgr
Removed unused mRegisteredAttachments. Not sure what this was used for, but it's no longer used.
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updateAppearanceFromCOF()
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consisting of body parts only.
Changed the condition to enable the "Wear" button in My Outfits and the corresponding item in the outfit context menu.
They now get enabled for any outfit that isn't the base outfit and contains non-worn wearables.
By the way, did a minor cleanup: moved an LLAgentWearables.isCOFChangeInProgress() call to LLAppearanceMgr::getCanAddToCOF() to avoid code duplication.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/832/
--HG--
branch : product-engine
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Details:
1 Updated condition is item can be worn considering situation when item is copied in COF but is not worn.
2 Avoided code duplication in method LLOutfitsList::canWearSelected()
reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/785/
--HG--
branch : product-engine
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appearance update until all links are created
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avatar to bounce up and down
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Made LLPanelOutfitEdit::onPlusBtnClicked() iterate over all selected items and wear each one. Also made it create one LLUpdateAppearanceOnDestroy and pass it to all calls to wearItemOnAvatar.
Add optional callback argument (as LLPointer) to wearItemOnAvatar, addCOFItemLink, LLDeferredCOFLinkObserver
Reviewed by Nyx at http://codereview.lindenlab.com/2482033
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Added code to save order information to outfits on loading / reverting them.
Order information is updated not only in COF, but also in base outfit folder.
This is only safe to do when we are explicitly loading a saved outfit,
as the COF may have deviated from the saved outfit.
This will also help fix order discrepencies in saved outfits that have been
manually modified through inventory operations.
Fix will only be effective after server 1.40 has rolled out. Tested results
on Aditi to verify effectiveness.
Code Reviewed by Seraph
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updateApperanceFromCOF() if UI lets any improper state through
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--HG--
branch : product-engine
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
--HG--
branch : product-engine
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