Age | Commit message (Collapse) | Author |
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Implemented some resident-suggested tweaks to better support multiwearables
code reviewed by Seraph
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the very first login
added saving ordering information for wearables of already populated My Outfits category on the very first login
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/455/
--HG--
branch : product-engine
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Removed last remaining references to gFloaterCustomize.
Next step: kill the files themselves.
Will be reviewed when complete, before pushing
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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Added more llinfos for tracking COF and InventoryModel changes.
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Reviewed by Seraph
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I think this is related - every time you wear one body part or a single piece
of clothing, it would remove all body parts, causing you to regenerate defaults
which makes you look like ruth. Simple error in logic, body parts should only
be replaced if they are being removed.
Code reviewed by Seraph
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Added a bunch of llinfos to track various COF link item actions.
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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This was removed inadvertantly in change 1fc92fc19c98.
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Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
--HG--
branch : product-engine
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corrected dirty state management - taking into account changes in ordering between wearables of COF and Base Outfit
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
--HG--
branch : product-engine
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no review, no jira issue
--HG--
branch : product-engine
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- added functionality to change order of wearables
- added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg
- added displaying wearables as sorted by order on the Edit Outfit panel (top list)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
--HG--
branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
--HG--
branch : product-engine
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avatar (from COF)
Trash button removes from avatar a selected item only of "clothing" and "object" types
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/209/
--HG--
branch : product-engine
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On revert the base outfit is worn
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/
--HG--
branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
--HG--
branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
--HG--
branch : product-engine
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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fetches from 20 seconds to 60 seconds. Reviewed by Nyx
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EXT-6372 : Can waer non-links in COF
Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage).
First fix allows for these items to be deleted.
Second fix ignores these items from being processed/worn.
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were failing to get added correctly due to wrong timeout logic. Reviewed by Nyx.
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