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path: root/indra/newview/llappearancemgr.cpp
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2012-07-02FIX: renamed UpdateAgentAppearance to UpdateAvatarAppearanceNyx (Neal Orman)
2012-06-29SH-3226 WIP - request appearance update request, connects to ↵Brad Payne (Vir Linden)
UpdateAgentAppearance cap, in updateAppearanceFromCOF()
2012-06-26SH-3172 WIP - fixBrad Payne (Vir Linden)
2012-06-25SH-3172 WIP - useServerTextureBaking() funcBrad Payne (Vir Linden)
2012-05-02SH-3128 FIX - log message cleanup for avatar rezzingBrad Payne (Vir Linden)
2012-04-26tracking for copy-to-wear inventory failuresBrad Payne (Vir Linden)
2012-04-23more phase tracking for inventory opsBrad Payne (Vir Linden)
2012-03-16SH-3044 FIX - change avatar log message to LL_DEBUGS to allow effective ↵Brad Payne (Vir Linden)
toggling when default is INFO
2012-03-16SH-3044 - tag avatar log messages LL_INFOS(Avatar)Brad Payne (Vir Linden)
2012-03-12SH-2970 WIP - scoped phase tweaking, removed auto-phase-stop on metrics sendBrad Payne (Vir Linden)
2012-03-08SH-2970 WIP - more phase trackingBrad Payne (Vir Linden)
2012-03-06via richard - fix to keep texture debug console anchored at the topBrad Payne (Vir Linden)
2012-02-22mergeBrad Payne (Vir Linden)
2012-02-21SH-2689 WIP - move first_fully_visible static into avatar class, ↵Brad Payne (Vir Linden)
bake-related logging
2012-02-17SH-2968 WIP - more loggingBrad Payne (Vir Linden)
2012-02-17SH-2968 WIP - log avatar name in more placesBrad Payne (Vir Linden)
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2011-10-15Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-10-12EXP-625 Speed up initial outfit copy and avatar bake by moving initial ↵Aaron Stone
gesture copy to LLAppearangeMgr::onFirstFullyVisible().
2011-09-29EXP-1209 FIXED Sidetray removed.Paul ProductEngine
- Removed all sidetray dependencies and the sidetray itself. - Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
2011-09-27EXP-1226 FIXED (Create and register a floater for Appearance side tab)Paul ProductEngine
- Added xml for a new floater Appearance and registred it in the floaterreg - Removed side tray dependencies - Added static helper method: LLFloaterSidePanelContainer::getPanel
2011-09-12Removed windows line endings to conform to coding policy.Leslie Linden
2011-08-26EXP-1162 FIX We are failing to create the Outfit links from the library ↵Richard Nelson
initial outfits copied on first login reviewed by Stone
2011-05-02mergeDave Parks
2011-04-18EXP-628 Inventory floater may be opened by SLAppLeyla Farazha
EXP-630 My appearance floater may be opened by SLApp EXP-633 Search floater can be opened by SLApps
2011-03-08SOCIAL-635 Hitting enter in viewer after selecting an avatar change causes ↵Leyla Farazha
another avatar change to be initiated
2011-03-16Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-01-13Automated merge up from viewer-developmentLoren Shih
2011-01-04STORM-702 FIXED Made it possible to wear partial outfitsVadim ProductEngine
Enabled the "Replace Current Outfit" option for incomplete outfits (i.e. those that don't contain full set of body parts).
2010-12-21Automated merge from mesh-developmentLoren Shih
2010-12-20SH-682 FIX, SH-594 FIX - removed mFMP wrapper, added thread checking. Moved ↵Brad Payne (Vir Linden)
onIdle functions to llcallbacklist.
2010-11-15mergeRichard Linden
2010-11-09STORM-559 FIXED crash upon quitting the viewer while an outfit is being saved.Seth ProductEngine
2010-10-29STORM-184 FIXED Disabled "Save" command for outfits without name (with "No ↵Seth ProductEngine
Outfit" in My Appearance SP).
2010-10-21EXP-271 FIX Implement slapp functionality for changing avatarscallum
2010-09-01VWR-22695 FIXED Adding attachments messaging is inefficientLoren Shih
Single attachment request are now batched up and sent all at once as a single message.
2010-08-26EXT-8727 FIXED Potential fix for a crash in ↵Vadim Savchuk
LLAppearanceMgr::updateClothingOrderingInfo. I couldn't reproduce the problem (it has happened for only two users, both running MacOSX), but from what I see in the logs, it might have been caused by (or related to) NULL COF items. I haven't found out how they appear nor what exactly causes the crash, but just for any case I added a check to make sure we don't try to update wearables ordering info for such items. Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/876/ --HG-- branch : product-engine
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-17(final?) hairy merge from viewer-release to viewer-publicTofu Linden
2010-08-13mergeBrad Payne (Vir Linden)
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8661 Take out unused mRegisteredAttachments in LLAppearanceMgr Removed unused mRegisteredAttachments. Not sure what this was used for, but it's no longer used.
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8688 Automatically detach same object is detected * EXT-8689 Cleanup detachAttachmentIntoInventory code When an object arrives as an attachment, if it's already attached then it's automatically detached.
2010-08-13merge from viewer-releaseTofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12DEV-52580 WIP: disallow multiple links to the same attachment in ↵Brad Payne (Vir Linden)
updateAppearanceFromCOF()
2010-08-12EXT-8629 FIXED Enable the Wear button in My Outfits for outfits that are ↵Vadim Savchuk
subsets of the current outfit. We allowed wearing any outfit that contains non-worn items. Now it appears to be wrong, therefore and I changed condition so that we allow wearing any outfit (or folder) that contains the full set of body parts. Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/855/ --HG-- branch : product-engine
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-08-04merge from viewer-releaseTofu Linden