Age | Commit message (Collapse) | Author |
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Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
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branch : product-engine
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or outfit editor is exited.
reviewed and contributed to by Nyx
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controls and used it for 'save outfit' action.
1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded.
2 Added outfit saved and outfit lock changed signals to LLOutfitObserver.
3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty).
4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit".
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branch : product-engine
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Cleaned up a few things upon code review.
Code reviewed by vir for this checkin as well as following previous commits:
a801af3728ee
af42810b946c
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One step closer to full support of multi-wearables architecture
code will be reviewed before pushing.
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Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.
WIP checkin, will be code reviewed before pushing.
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This change should make the logic for missing wearables match what's in the doc linked from the jira. It doesn't address the case of missing attachments, which will be more complicated.
Reviewed by Nyx and vir.
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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Implemented some resident-suggested tweaks to better support multiwearables
code reviewed by Seraph
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the very first login
added saving ordering information for wearables of already populated My Outfits category on the very first login
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/455/
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branch : product-engine
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Removed last remaining references to gFloaterCustomize.
Next step: kill the files themselves.
Will be reviewed when complete, before pushing
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
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branch : product-engine
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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Added more llinfos for tracking COF and InventoryModel changes.
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Reviewed by Seraph
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I think this is related - every time you wear one body part or a single piece
of clothing, it would remove all body parts, causing you to regenerate defaults
which makes you look like ruth. Simple error in logic, body parts should only
be replaced if they are being removed.
Code reviewed by Seraph
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Added a bunch of llinfos to track various COF link item actions.
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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This was removed inadvertantly in change 1fc92fc19c98.
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Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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corrected dirty state management - taking into account changes in ordering between wearables of COF and Base Outfit
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
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branch : product-engine
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no review, no jira issue
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branch : product-engine
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- added functionality to change order of wearables
- added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg
- added displaying wearables as sorted by order on the Edit Outfit panel (top list)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
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branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
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branch : product-engine
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avatar (from COF)
Trash button removes from avatar a selected item only of "clothing" and "object" types
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/209/
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branch : product-engine
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On revert the base outfit is worn
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/
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branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
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branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
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branch : product-engine
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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