Age | Commit message (Collapse) | Author |
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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previous outfit as worn.
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previous outfit as worn.
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previous outfit as worn.
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previous outfit as worn. Postpone appearance change until wearables have resolved.
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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We now show a string "(unsaved)" under the appearance panel outfit title
when the currently loaded outfit has been modified from its original state.
Tested with following conditions:
1) item added to loaded outfit
2) item removed from loaded outfit
3) item replaced in loaded outfit
Appears to work properly on login as well. Checking is a manual folder compare,
but should be fairly efficient.
XUI changes submitted by Erica
Entire diff reviewed by Vir
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is broken links, which this fix will detect earlier, avoiding a needlessly alarming message
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now on creating a new outfit we remove the old base folder link and replace it
with a link to the newly created outfit folder. Responsive UI FTW!
Code reviewed by Vir
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only objects deleted by LLAppearanceManager are links. Probably not the cause of disappearing objects in this bug, but a good safety feature.
--HG--
branch : avatar-pipeline
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common problem, failing to create COF link to new attachment.
--HG--
branch : avatar-pipeline
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Outfit string
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llviewermessages.cpp
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Cuts number of includes of llnotifications.h from 300+ to 40.
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--HG--
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Added appearanceSP button to toggle folder closed/open state.
Also fixed up some bugs with current outfit title placement in appearanceSP.xml
Also added a generic call for getting the current outfit folder link
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Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
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--HG--
branch : avatar-pipeline
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handle untyped folder dragged to outfit
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branch : avatar-pipeline
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If you wear a category, then the current look string on the appearance sidepanel gets set back to NULL.
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branch : avatar-pipeline
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until end of the method
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
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branch : avatar-pipeline
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wrapper class to defer an arbitrary boost::bind or other callable
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
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branch : avatar-pipeline
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Both double-clicking on an outfit to wear, and wearing an outfit from side panel, will now update the current look string.
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branch : avatar-pipeline
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first use of 2.0 - EXT-1593 and EXT-1591.
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even if requested object is already linked.
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need to be revisited when we go to multi-wearables.
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after relog.
--HG--
branch : avatar-pipeline
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DEV-39346: OUTFITS (Operations) : Restrict one shape per look, and some # of multiwearables per look
DEV-38436: OUTFITS : Guarantee every outfit has fully populated links to (one each of) all body parts.
Consolidated all paths for replacing or appending to COF, with common enforcement mechanism for counts of body parts, clothing, etc.
Several functions are no longer needed after these changes, will clean up in a later pass.
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