Age | Commit message (Collapse) | Author |
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appearance update until all links are created
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Original patch merged poorly with a coverity cleanup, resulting in us not
passing the callback on to the proper functions for clothing (we did for
bodyparts). Added the callback and wearing clothing works again!
Code reviewed by Monroe
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'Save' for outfit with non-link items.
- Added inventory collector functor to select items by their actual type.
- Fixed outfit "dirtiness" calculation so only link items are checked.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/728/.
--HG--
branch : product-engine
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Replacing logic with call to removeCOFItemLinks, which should do appropriate
checking to determine that item is in the COF and is actually a link.
Code reviewed by Seraph
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Made LLPanelOutfitEdit::onPlusBtnClicked() iterate over all selected items and wear each one. Also made it create one LLUpdateAppearanceOnDestroy and pass it to all calls to wearItemOnAvatar.
Add optional callback argument (as LLPointer) to wearItemOnAvatar, addCOFItemLink, LLDeferredCOFLinkObserver
Reviewed by Nyx at http://codereview.lindenlab.com/2482033
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Used to assert that the inventory's stored wearable type data matched the
asset's stored wearable type, leading to a crash when these did not line up.
Converted the assert to a check with llwarns for when this happens.
code reviewed by vir
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for diagnosing the not-uncommon problems encountered during outfit changes
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reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/687/
--HG--
branch : product-engine
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Code reviewed by Seraph
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Checker: FORWARD_NULL
Function: LLAppearanceMgr::dumpItemArray(const LLDynamicArray<LLPointer<LLViewerInventoryItem>, (int)32> &, const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&)
File: /indra/newview/llappearancemgr.cpp
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Removed checking for wearables loaded on replacing or adding individual items.
After reviewing the code in depth, we believe this is safe to do,
particularly since we allow the user to replace their outfit from the same state.
Filed a followup issue for later investigation EXT-8231
Code reviewed by Vir and Seraph
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Added code to save order information to outfits on loading / reverting them.
Order information is updated not only in COF, but also in base outfit folder.
This is only safe to do when we are explicitly loading a saved outfit,
as the COF may have deviated from the saved outfit.
This will also help fix order discrepencies in saved outfits that have been
manually modified through inventory operations.
Fix will only be effective after server 1.40 has rolled out. Tested results
on Aditi to verify effectiveness.
Code Reviewed by Seraph
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updateApperanceFromCOF() if UI lets any improper state through
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action.
Because it was too hard to fix EXT-7949 having so extremly lack of time.
Proper fix for EXT-7949 requires changes in different places of the code calling add/removeCOFItemLink().
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/644/
--HG--
branch : product-engine
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similar to My Outfits view.
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
--HG--
branch : product-engine
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the Inventory is worn, "Wear..." menu items state is made consistent with "Wear" button.
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
--HG--
branch : product-engine
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added copying/activation of more gesture folders
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in "My Outfits" & "Edit Outfit" Panels.
EXT-7929 FIXED Updated functionality of attaching object: loading indicator gets hidden when attaching is completed.
- Fixed crash when accessing singleton on application exit.
- Updated functionality of attaching object: loading indicator was not hidden.
* Reason: link to attachment was created without next appearance updating.
* Fix: passed "true" into LLAppearanceMgr::addCOFItemLink to call LLAppearanceMgr::updateAppearanceFromCOF when attachments is completed. (Like for clothing).
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/611/
--HG--
branch : product-engine
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to be enabled when appropriate and work properly.
Work on "Take Off - Remove from Current Outfit" and "Wear - Add to Current Outfit" menu options:
- The menu items of the outfit context menu and the My Outfits gear menu are now disabled
when inappropriate instead of being hidden.
- The menu items get enabled/disabled depending on whether you can wear (take off) anything from the selected outfit.
(was: depending on whether you're wearing the outfit)
- Changed the way the options work: they now only operate on clothes and attachments.
"Add to COF" now only adds those body parts that are missing in COF;
"Remove from COF" doesn't touch body parts at all.
Without this change both "Add" and "Remove" options would be available simultaneously, because
any valid outfit contains body parts. I think that would be confusing.
And you don't expect you body parts to be replaced when doing "Add to COF'. (that's addition, not replacement)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/585/
--HG--
branch : product-engine
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* Outfit is loading for the first time
* After user clicks:
** Item Context menu > Add
** Item Context menu > Replace
Known Issues:
1. For multi-wearable indicator will disappear after first item from the batch is worn.
Did not fix this to not affect the stability before 2.1 release.
2. To show loading indicator first time we have to notify subscribers of LLAgentWearables.
For now this is done from the deprecated LLAgentWearables::processAgentInitialWearablesUpdate
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/602/
--HG--
branch : product-engine
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problem with ordering in multi-wearables
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#ifdef'd a couple more llinfos spam to not show up in release mode.
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#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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to display loading indicator.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
--HG--
branch : product-engine
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panels.
1 Corrected LLAppearanceMgr::getBaseOutfitLink() method to avoid returning link in case base outfit moved to trash.
2 Hooked up LLSidepanelAppearance::refreshCurrentOutfitName() method on BOFReplaced signal.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/571/
--HG--
branch : product-engine
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Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished.
rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/
--HG--
branch : product-engine
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Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
--HG--
branch : product-engine
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or outfit editor is exited.
reviewed and contributed to by Nyx
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controls and used it for 'save outfit' action.
1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded.
2 Added outfit saved and outfit lock changed signals to LLOutfitObserver.
3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty).
4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit".
--HG--
branch : product-engine
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