Age | Commit message (Collapse) | Author |
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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fetches from 20 seconds to 60 seconds. Reviewed by Nyx
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EXT-6372 : Can waer non-links in COF
Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage).
First fix allows for these items to be deleted.
Second fix ignores these items from being processed/worn.
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were failing to get added correctly due to wrong timeout logic. Reviewed by Nyx.
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EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents
EXT-5632 : Autopopulation is including subfolders even if those aren't outfits
DEV-46683 : Post-Deployment Cleanup
This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up.
This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy.
This new version of the AP code will:
(1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists
(2) Not create outfits out of folders that aren't complete outfits
(3) No longer string match against "More Outfits" in order to ignore outfits
(4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
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Checker: NULL_RETURNS
Function: RecoveredItemCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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Checker: REVERSE_INULL
Function: RecoveredItemLinkCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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createStandardWearables() now COF-based
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Moved autopopulate to after avatar appearance resolves
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warning the only place in the function that it appears that something could go wrong
if we have inventory corruption and InventoryType is wearable but the wearable type bitfield is in a broken state.
-Reviewed by vir.
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template-y mechanism for roundtripping an inventory fetch - hopefully could replace some gratuitous classes elsewhere as well.
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work in progress.
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EXT-4997 : Centralize right-click menu options for delete/remove link
EXT-4998 : Automatically reject double separators from right click menu
Disabled/hid delete button from COF right-click menu, also means that trash icon is disabled.
Added generalized function to remove consecutive separators from right-click menu.
Made a minor cosmetic change to have all code duplication for adding "delete" menu item instead call a common function.
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wearables from touching a deleted object.
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\'\!\' bool op.
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test isExiting() first.
-Reviewed by vir
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When switching from one pair of pants to another we were temporarily using
an in-between state without pants as a valid rendering state. Removed a call
to removeWearable to keep your pants on until the update from COF swaps the old
pair of pants for the new. Lower body is redrawn only once lowest discard level
of new pants arrives.
Code reviewed by Bigpapi
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Checker: UNINIT_CTOR
Function: LLFoundData::LLFoundData()
File: /indra/newview/llappearancemgr.cpp
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To say that we must explicitly support secondlife:///app/appearance/show
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secondlife:///app/appearance - to open the My Appearance sidetray
secondlife:///app/help/{TOPIC} - to display help for a given topic
I've updated https://wiki.lindenlab.com/wiki/Viewer_2.0_SLapps
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EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
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previous outfit as worn.
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previous outfit as worn.
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previous outfit as worn.
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previous outfit as worn. Postpone appearance change until wearables have resolved.
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Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
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We now show a string "(unsaved)" under the appearance panel outfit title
when the currently loaded outfit has been modified from its original state.
Tested with following conditions:
1) item added to loaded outfit
2) item removed from loaded outfit
3) item replaced in loaded outfit
Appears to work properly on login as well. Checking is a manual folder compare,
but should be fairly efficient.
XUI changes submitted by Erica
Entire diff reviewed by Vir
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