Age | Commit message (Collapse) | Author |
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
--HG--
branch : product-engine
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corrected dirty state management - taking into account changes in ordering between wearables of COF and Base Outfit
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
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branch : product-engine
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no review, no jira issue
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branch : product-engine
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- added functionality to change order of wearables
- added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg
- added displaying wearables as sorted by order on the Edit Outfit panel (top list)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
--HG--
branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
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branch : product-engine
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avatar (from COF)
Trash button removes from avatar a selected item only of "clothing" and "object" types
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/209/
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branch : product-engine
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On revert the base outfit is worn
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/
--HG--
branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
--HG--
branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
--HG--
branch : product-engine
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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fetches from 20 seconds to 60 seconds. Reviewed by Nyx
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EXT-6372 : Can waer non-links in COF
Some minor changes to account for non-link items appearing in the COF (non-links shouldn't appear in COF, but this can happen due to bugs or 1.23 usage).
First fix allows for these items to be deleted.
Second fix ignores these items from being processed/worn.
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were failing to get added correctly due to wrong timeout logic. Reviewed by Nyx.
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EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents
EXT-5632 : Autopopulation is including subfolders even if those aren't outfits
DEV-46683 : Post-Deployment Cleanup
This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up.
This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy.
This new version of the AP code will:
(1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists
(2) Not create outfits out of folders that aren't complete outfits
(3) No longer string match against "More Outfits" in order to ignore outfits
(4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
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Checker: NULL_RETURNS
Function: RecoveredItemCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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Checker: REVERSE_INULL
Function: RecoveredItemLinkCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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createStandardWearables() now COF-based
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Moved autopopulate to after avatar appearance resolves
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warning the only place in the function that it appears that something could go wrong
if we have inventory corruption and InventoryType is wearable but the wearable type bitfield is in a broken state.
-Reviewed by vir.
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template-y mechanism for roundtripping an inventory fetch - hopefully could replace some gratuitous classes elsewhere as well.
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work in progress.
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