Age | Commit message (Collapse) | Author |
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cancel calls.
Refactor any remaining LLCore::HTTPHandlers to use boost::shared_ptr
Started minor refactor in the materials manager into coroutines (unfinished)
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requests.
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Prep for some slight cleanup of the code.
Add AP_AVATAR Policy
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accept headers in mesh and textures. For texture metrics
reporting, use the AP_INVENTORY policy class which is
non-pipelined and pointing (usually) in the right direction.
Use a do-while(false) structure to manage common exit path
code in onCompleted() methods. Identical to a 'goto' but
might amuse the pedantic. Tuning on background fetch to
have it cycle faster. This is experimental. I suspect
with HTTP balancing in llcorehttp, we can do away with the
timers here.
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connections. Convert background and foreground fetches, both
items and folders/inventory and library, to use new HTTP.
Non-fetch inventory operations continue to use LLHTTPClient
(at least for now). Error handling and retry on fetches wasn't
100% previously and that's still the case. I'll rip through
this again to clean that up. Cleaned up logging in much of
the inventory code with consistent labels on logging events
and correct macros (removed deprecation warnings).
This started as an attempt to get libcurl to do pipelining
on POSTs and PUTs. Discovered that this is going to be
very difficult to support in general in libcurl. May
look at that again in the future.
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some problems disabling pipelining on a multi handle with outstanding
requests so build a more conservative system that allows requests
to drain before setting curl multi options. Would rather not have
this but it is significantly safer. "HttpPipelining" debug setting
is now fully dynamic. Connection limits can also be made dynamic
in the near future. Upped the default connection count back to 8 for
now but will revisit this in the tuning phase. It might be time to
combine mesh and textures into a single asset class. For normal
server operations that would be a clear path, but for server under
load, the current scheme may be better. Minor cleanup in logging
to elminate some redundant strings. Might add some more tracing to the
stall logic 'just in case'.
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GetTexture and GetMesh2 at a pipeline depth of 5. Create
global debug option, HttpPipelining, to enable and disable
HTTP pipelining (defaults to true). Tweak texture and
mesh low- and high-water request levels based on pipelining
status and depth. Fixup texture console which was damaged
in a recent release. Split logging of the no-request
HTTP error case into two cases: one for missing URL in
HTTP request, one for HTTP request not created. A refactor
in llcorehttp is coming: I will be moving all libcurl-
using code into libcurl-specific modules.
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Last bit for this release. Describe stream adapters and how
to select a policy class. Slight changes to setup code to
make reality reflect documentation.
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Taught llappcorehttp to register signals on the settings values
that chagne behavior. Have initialization and settings changes
sweep through settings and change them. Dynamic changes are tried
but have no effect (produce a warning message) as dynamic settings
still aren't supported but the plumbing is now connected. Just
need to change llcorehttp. Bounced the 'teleport started' signal
around and it ended up back where it started with some cleanup.
This is making me less angry...
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Mesh repo is using three policy classes now: one for
large objects, one for GetMesh2 regions, one for
GetMesh regions. It's also detecting the presence
of the cap and using the correct class. Class
initialization cleaned up significantly in llappcorehttp
using data-directed code. Pulled in the changes to
HttpHeader done for sunshine-internal then did a
refactoring pass on the header callback which now
uses a unified approach to clean up and deliver
header information to all interested parties. Added
support for using Retry-After header information on
503 retries.
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Added second mesh class as well as an asset upload class.
Refactored initialization to use less code and more data to
cleanly get http started. Modified mesh to use the new
http class for large requests (>2MB for now). Added additional
timeout setting to llcorehttp to distinguish connection timeout
from transport timeout and are now using transport timeout
values for large asset downloads that may need more time.
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Initial work completed on linux, moving over to windows to do debug
and refinement. This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch.
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Isolate llcorehttp initialization into a utility class (LLAppCoreHttp)
that provides glue between app and library (sets up policies, handles
notifications). Introduce 'TextureFetchConcurrency' debug setting to
provide some field control when absolutely necessary.
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