| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  | Bleh, had some old initialization code in place that meant I was using
32 connections.  (Always verify with 'netstat'...)  Logic is now to
use 1/4 of MeshMaxConncurrentRequests to head in the direction of 8
at a time.  Full count is used to implement a high-water level keeping
llcorehttp in work. | 
|  | Initial work completed on linux, moving over to windows to do debug
and refinement.  This includes 5/6 handlers based on existing responders
and use of llcorehttp for the mesh header fetch. | 
|  |  | 
|  | Guard for the typical case of a missing setting with a bracketing
gSavedSettings.controlExists() call. | 
|  | trace functionality
llcorehttp implements a nice trace facility but it hasn't been attached to
an external control to date.  This hands over control to a *non-persistent*
setting that can be used for QA or field diagnostics. | 
|  | Isolate llcorehttp initialization into a utility class (LLAppCoreHttp)
that provides glue between app and library (sets up policies, handles
notifications).  Introduce 'TextureFetchConcurrency' debug setting to
provide some field control when absolutely necessary. |