Age | Commit message (Collapse) | Author |
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gesture copy to LLAppearangeMgr::onFirstFullyVisible().
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actually remove all clothes.
I haven't investigated what the problem was, I've just rewritten the (ancient?) removal code
in the way we take off items in other places, i.e. by removing them from the Current Outfit forder.
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were formerly in edit outfit.
Miscellaneous code cleanup.
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logic for saveAs case. Some remaining UI issues will be filed separately. Reviewed by Nyx
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in "My Outfits" & "Edit Outfit" Panels.
EXT-7929 FIXED Updated functionality of attaching object: loading indicator gets hidden when attaching is completed.
- Fixed crash when accessing singleton on application exit.
- Updated functionality of attaching object: loading indicator was not hidden.
* Reason: link to attachment was created without next appearance updating.
* Fix: passed "true" into LLAppearanceMgr::addCOFItemLink to call LLAppearanceMgr::updateAppearanceFromCOF when attachments is completed. (Like for clothing).
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/611/
--HG--
branch : product-engine
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outfit is changing.
Implementation details:
* Added flag to LLAgentWearables to determining that outfit is changing. Synchronizing it with mLoadingStartedSignal and mLoadedSignal signals.
* Check this flag when there is no outfit set to show empty title when outfit is being changed.
* Also updated condition to disable "Wear" button when outfit is being changed.
Additional improvements:
* Removed reference to parent LLSidepanelAppearance from the LLPanelOutfitsInventory.
* Now LLSidepanelAppearance is subscribed to mLoadingStartedSignal and mLoadedSignal to update its loading indicator.
Known Issue:
* When new outfit is being worn its name is shown in title for a short moment (loading indicator is shown at this time). Then it is changed with an empty title and is shown when outfit is already worn.
If necessary it should be investigated and fixed in scope of another issue.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/593/
--HG--
branch : product-engine
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to display loading indicator.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
--HG--
branch : product-engine
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Fix:
- Save the UUID of a newly created wearable to start editing it right after it gets worn.
This approach replaces a temporary hack that invoked the editing panel whenever an item gets worn
(if the Appearance SP is opened at the time).
The hack only happened to work sometimes because the editing panel failed to open.
Other changes:
- Removed a check for inventory item completeness from LLAgentWearables::editWearable().
because the check often fails and doesn't appear to be needed at all.
- Added warning messages to LLAgentWearables::editWearable() so that it's easier to debug.
- Replaced duplicated code in LLPanelOutfitEdit::onEditWearableClicked() with a call to gAgentWearables.editWearable().
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/529/
--HG--
branch : product-engine
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EXT-7626 FIXED LLTexLayer header file cleanup
EXT-7628 FIXED Don't cache lower res baked textures
Added more information into the texture debug view.
Mangled hash when uploading lower res baked textures so they're not cached
Lots of superficial cleanup on lltexlayer and associated classes. Removed some unused functions and member variables as well.
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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Implemented some resident-suggested tweaks to better support multiwearables
code reviewed by Seraph
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part 2 - correcting a few points that would have broken the build.
Final version will be reviewed before pushing.
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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First pass at fixing baked texture hashing - unified the hash code to one
function, made sure all messages pass correct texture indices.
Initial code review by Vir
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
--HG--
branch : product-engine
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- added functionality to change order of wearables
- added ad-hoc up and down buttons on a button bar ("up" means closer to the body) - https://jira.secondlife.com/secure/attachment/38464/screenshot-1.jpg
- added displaying wearables as sorted by order on the Edit Outfit panel (top list)
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
--HG--
branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
--HG--
branch : product-engine
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UI up to date with multiwearables.
code reviewed by Seraph and Vir.
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Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject.
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Demo code, will get cleaned up / extended through future work on the project - just need to check it in to collaborate.
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changed logic of the save as button to copy a link from the newly created
inventory item to the current outfit folder. This makes your changes
persist on relog.
Reviewed by Vir.
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Re-opening issue for a second pass at it. This pass updates the code that was
intended to make all loaded wearables auto-save themselves back to wearable
version 22 (from 24). Code was not being hit, so relocated it to after wearable
had been added to llagentwearables to ensure the save succeeded.
Will be post-reviewed before push.
--HG--
branch : avatar-pipeline
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empty
-Reviewed by Seraph
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removed ambiguous parameter "set_by_user" from many places in codebase,
renaming it to be upload_bake, which is a more accurate descriptor.
This allowed me to see several inconsistencies in how this variable was
being set - these errors were also fixed. User-visible result should be
that baked textures are not reuploaded on changing avatar sex until the
save button is pressed. primary win here is code clarity.
Code reviewed by Bigpapi.
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First round of fixes for trying to fix the visual param animations
Code reviewed by Seraph
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Two part fix: prevented the copying of wearable parameters to the avatar to trigger a rebake.
Then: Called wearableUpdated every time a wearable was added/removed/replaced and ensured it properly invalidated the composite
Confirmed working fix on developer machine.
Code reviewed by Seraph.
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/avatar-pipeline-14-seraph into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Bugs: EXT-1785 EXT-1818 EXT-1820 EXT-1845
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Texture changes in appearance editor were not taking effect immediately. Changed texture setting code to refresh local bake of textures.
Code reviewed by Vir
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This patch removes the invalid "add" operation shown on wearables in inventory
It also renames MAX_WEARABLES_PER_TYPE, resets the value to 1 (non-multi-wearables), and adds a weak check to enforce one wearable per type.
Code reviewed by Vir
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supporting multiple wearables per type. Merge tested and compiles/working on linux and windows - no obvious regressions on appearance or appearance editor. Merge generated no conflicts due to being tested in fresh re-branch in avatar-pipeline/multiple-textures-12. Merge perfomed with following command:
svn merge -r 136489:136510 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/multiple-textures-12 .
Progress can be tracked in DEV-32551.
-Nyx
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svn merge -r 134766:135946 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-10 .
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Result of: (NO CONFLICTS)
svn merge -r 134301:134742 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-9 .
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EXT-1121: Attaching / detaching objects doesn't affect the Current Outfit folder, and EXT-1090: Attachments detach on login, as well as work in progress for ensemble support and look details.
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Appearance Side Panel) - brought merge branch changes from avatar-pipeline/viewer-2.0.0-3_cwf-7_merge into viewer-2.0.0-3.
svn merge -r132878:132947 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/viewer-2.0.0-3_cwf-7_merge
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-6 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
This merges in all appearance side panel bug fixes.
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-5 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
For DEV-34223 : AVP Current Outfit Folder
For DEV-37485 : AVP Appearance Side Panel
For DEV-35335 : AVP Automatic Folder Classification
This merges the Appearance Side Panel / Ensemble Typing / Current Outfit Folder work for the AVP team.
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Merging changes for first checkpoint of multiple textures branch as part of the avatar pipeline project (AVP). Functionality should be same as before, but sets up the structure that later changes build upon. Changes passed QA, merge conflicts were minimal and easily resolved. Contact Nyx with any problems with this code.
-Nyx
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-links__merge__viewer2.0.0-3-r125202 to svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
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ignore-dead-branch
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