Age | Commit message (Collapse) | Author |
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LLAgentCamera::cameraOrbitAround() (which had been created from LLAgent:: cameraOrbitAround() when LLAgentCamera was factored out) wasn't correctly processing yaw. Specifically, since gAgent.getFrameAgent() returns by value and not reference, gAgent.getFrameAgent().rotate() was discarding the result of the rotation.
Changed LLAgentCamera::cameraOrbitAround() to use gAgent.yaw() instead, and changed LLAgent::getFrameAgent() to return a const reference instead of a value, which should make the compiler catch errors like this.
Reviewed by Richard in http://codereview.lindenlab.com/1153001
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject.
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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#2 checkin.
Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK).
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First check-in; only compiles, nothing more.
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