Age | Commit message (Collapse) | Author |
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from an object) - disabled forcing of flying at autopilot stops (for "Sit" autopilot behavior).
Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/253/
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branch : product-engine
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after pressing "Stand" to stand up from an object), also integrated the fix for EXT-6786 ('Stand' button is corrupted if movement control floater is opened). Added some clarifying comments.
Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/253/.
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branch : product-engine
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branch : product-engine
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stand up from an object)
- moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it.
- fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/
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branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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--HG--
branch : product-engine
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
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branch : product-engine
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Resolved conflict in indra/newview/llviewerwindow.cpp.
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branch : product-engine
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject.
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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#2 checkin.
Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK).
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First check-in; only compiles, nothing more.
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removed the closing of search floater at teleportation request.
Reviewed by Leyla Farazha at https://codereview.productengine.com/secondlife/r/94/
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branch : product-engine
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Standard wearables have no textures associated with them. No textures means no texture callbacks.
Fixed the issue by requesting a texture upload on baked textures that we don't get a cahced baked
texture response for. This clears up the repro
Code reviewed by prep, vir
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If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
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multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup().
--HG--
branch : product-engine
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Checker: FORWARD_NULL
Function: LLAgent::sendMessage()
File: /indra/newview/llagent.cpp
not a bug.
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reviewed by Richard CC#99
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-- Further instrumentation of idle update
-- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate
-- Further instrumentation of flexible object update
-- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts
-- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame)
-- Removed unused "renderObjectsForSelect" code.
-- Reenabled LOD updates for objects further than 24m from camera
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quitting mouselook mode) and low bug EXT-4723 (Not all buttons are displayed on the bottom bar after leaving mouse look): - implemented the LLBottomTrayLite, which appears only in mouselook mode.
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branch : product-engine
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--HG--
branch : product-engine
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mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching.
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branch : product-engine
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branch : product-engine
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open, movement controlled, etc)
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Viewer now disallows joining or creating groups if the limit reached.
A server-side fix is also needed.
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branch : product-engine
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back to See as Avatar
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branch : product-engine
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branch : product-engine
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slumping.
- Disabled flying mode if it has been enabled shortly before the agent
stand up animation is signaled. In this case we don't get a signal to start flying animation because of some server side problem, the agent's avatar does not play flying animation, so we switch flying mode off. This may cause "Stop Flying" button to blink.
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branch : product-engine
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