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path: root/indra/newview/llagent.cpp
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2010-03-05EXT-5847 failure to bake when standard wearables are generatedNyx (Neal Orman)
Standard wearables have no textures associated with them. No textures means no texture callbacks. Fixed the issue by requesting a texture upload on baked textures that we don't get a cahced baked texture response for. This clears up the repro Code reviewed by prep, vir
2010-02-26EXT-5820 I can copy asset UUID from non-FULLPERM assets turning on admin mode.Tofu Linden
If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
2010-02-23mergePalmer Truelson
2010-02-23Turning on Davep optimizations again. Backed out changeset d89b00b44ab6Palmer Truelson
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-12fix typos in EXT-5248 / d6fd7b96d638Tofu Linden
2010-02-12Fixed normal bug EXT - 5248 (Default group icon for IM sessions in ↵Paul Guslisty
multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup(). --HG-- branch : product-engine
2010-02-10CID-65Tofu Linden
Checker: FORWARD_NULL Function: LLAgent::sendMessage() File: /indra/newview/llagent.cpp not a bug.
2010-02-09EXT-4449 [BSI] Zoom In does not function properly on large or linked prim setsLeyla Farazha
reviewed by Richard CC#99
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2010-01-29Fixed normal bug EXT-4697 (Buttons in bottom bar are compressed after ↵Eugene Mutavchi
quitting mouselook mode) and low bug EXT-4723 (Not all buttons are displayed on the bottom bar after leaving mouse look): - implemented the LLBottomTrayLite, which appears only in mouselook mode. --HG-- branch : product-engine
2010-01-18Merge from default branch.Vadim Savchuk
--HG-- branch : product-engine
2010-01-15mergerichard
2010-01-15Fixed normal bug EXT-4309 (Gesture button is too wide in the mouse look ↵Eugene Mutavchi
mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching. --HG-- branch : product-engine
2010-01-14fixed major bug EXT-4194 Escape key does not reset the camera FOVIgor Borovkov
--HG-- branch : product-engine
2010-01-14Automated merge with ssh://angela@hg.lindenlab.com/james/gooeyangela
2010-01-14EXT-3795 First run messages still display (click & drag on map, Build tools ↵angela
open, movement controlled, etc)
2010-01-12Partially fixed major bug EXT-4112 ([BSI] Number of groups not limited to 25).Vadim Savchuk
Viewer now disallows joining or creating groups if the limit reached. A server-side fix is also needed. --HG-- branch : product-engine
2010-01-05EXT-3667 Usability : Returning back from mousehook does not set the user ↵Igor Borovkov
back to See as Avatar --HG-- branch : product-engine
2009-12-30EXT-2781. Added reference to issue in comments.Sergei Litovchuk
--HG-- branch : product-engine
2009-12-29Fixed low bug (EXT-2781) Stop Flying button is displayed while walking after ↵Sergei Litovchuk
slumping. - Disabled flying mode if it has been enabled shortly before the agent stand up animation is signaled. In this case we don't get a signal to start flying animation because of some server side problem, the agent's avatar does not play flying animation, so we switch flying mode off. This may cause "Stop Flying" button to blink. --HG-- branch : product-engine
2009-12-02Fixed some more header file usage after the recent rebasing of my old ↵brad kittenbrink
precompiled header work.
2009-11-25merge in changes from viewer-2-0, manually fixed conflict in ↵James Cook
llviewermessages.cpp
2009-11-25Created lightweight LLNotificationsUtil::add(), switched most alerts to use itJames Cook
Cuts number of includes of llnotifications.h from 300+ to 40.
2009-11-24Removed llnotifications.h from all headers by adding llnotificationsptr.hJames Cook
Fixed many more includes
2009-11-24viewer-2.0 automated mergeLoren Shih
--HG-- branch : avatar-pipeline
2009-11-24mergeLoren Shih
--HG-- branch : avatar-pipeline
2009-11-23EXT-2435 : Advanced > Shortcuts > Fly is always tickedLoren Shih
Did a few lines of cleanup for code surrounding this. Issue is still not fixed though. --HG-- branch : avatar-pipeline
2009-11-23EXT-2460 - mouselook mode - remove unused UI elementsrichard
EXT-2504 - black bars present at top and bottom when in mouselook reviewed by Leyla
2009-11-19mergeLeyla Farazha
2009-11-19EXT-2490 Right click context menu for objects should include build toolsLeyla Farazha
EXT-2541 Help > Report Abuse screenshot not showing up EXT-2549 Crash on exit from mouse-look (Mini Map related) EXT-2548 Viewer freezes when going out of the mouselook while there are more than two floaters EXT-1983 [BSI] Trying to edit a script in a no mod object pops up script editor with "object out of range" reviewed by Richard
2009-11-18EXT-2539 confirm we're not sending local texture IDs in appearance msgNyx (Neal Orman)
created a throwaway function to temporarily set local texture IDs in the avatar object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and restore the IDs when we're done. Will implement a more elegant solution for 2.1. This is the least risky implementation, though it isn't elegant. Code reviewed by Seraph
2009-11-17Merge of viewer2 into avpEric M. Tulla (BigPapi)
--HG-- branch : avatar-pipeline
2009-11-16Header file cleanupLoren Shih
Removed unnecessary headers from llagent.cpp. Alphabetized headers in llagent.h and llagent.cpp. Trivial whitespace addition to llcallingcard.h --HG-- branch : avatar-pipeline
2009-11-16fixed EXT-862 "Add support for Busy mode into notifications";Alexei Arabadji
disabled showing toasts except alertmodal in busy mode --HG-- branch : product-engine
2009-11-12Initial implementation of normal task EXT-2159 (Create Vertical Slider to ↵Eugene Mutavchi
use for zoom in / out controls in view) --HG-- branch : product-engine
2009-11-10Sanitize naming of getWindowRect (scaled vs. raw pixels) and ↵James Cook
getWorldViewRect (scaled vs. raw) Reduces chance of future UI bugs related to UI size. Discussed with Richard.
2009-11-06merge from texture-pipelineSteve Bennetts
2009-11-06merge QAR-1829: texture pipeline branch in viewer-2.0.0.3Xiaohong Bao
2009-10-28IM refactoring: moved speakers management stuff in its own files ↵Igor Borovkov
llspeakers.* from dying llfloateractivespeakers. * Decresed number of llfloateractivespeakers.h includes to a minimum. --HG-- branch : product-engine
2009-10-26IM: removed unused & empty methods and classes, added TODO marksIgor Borovkov
--HG-- branch : product-engine
2009-10-19mergeSteve Bennetts
2009-10-19DEV-41358: Remove the code for the old search interface.Martin Reddy
This checkin deletes all of the code associated with the old XUI-based search interface, including LLFloaterDirectory, LLPanelDir*, a global variable event hack, and the associated XUI file. The new web-based search interface, LLFloaterSearch, is the way of the future. Deleted 19 files and 5,838 lines of code.
2009-10-16mergeMark Palange (Mani)
2009-10-16merge from latest svn/viewer-2-0 to hg/viewer-2-0Mark Palange (Mani)
2009-10-16svn merge -r134817:136516 ↵Loren Shih
svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/avatar-pipeline-multiattachments-3 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3 For DEV-32867 : Avatar Pipeline Project - Multi-Attachments This is a viewer-side-only, infrastructure-only merge for multi-attachments. This should not lead to any new functionality; it simply provides backwards compatibility for when multi-attachments are enabled in viewer2.1, so that viewer2.0 users can see viewer2.1 avatars correctly. Reviewed by: Vir.
2009-10-16merging in new wearable infrastructure to get a step closer to eventually ↵Neal Orman
supporting multiple wearables per type. Merge tested and compiles/working on linux and windows - no obvious regressions on appearance or appearance editor. Merge generated no conflicts due to being tested in fresh re-branch in avatar-pipeline/multiple-textures-12. Merge perfomed with following command: svn merge -r 136489:136510 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/multiple-textures-12 . Progress can be tracked in DEV-32551. -Nyx
2009-10-15Major refactor of LLViewerMediaFocus and LLPanelMediaHUD.Monroe Linden
LLViewerMediaFocus now tracks two separate objects: the currently focused media object, and the media object that's currently being hovered over. It no longer stores smart pointers to either the LLViewerObject or the LLViewerMediaImpl -- it now looks up both by UUID every time they're needed, and fails gracefully if either goes away. This will prevent it from keeping objects from being deleted. The poorly-understood "mouseOverFlag" has been expunged. LLViewerMediaFocus no longer uses LLSelectMgr at all. The object to focus on is explicitly passed between LLViewerMediaFocus and LLPanelMediaHUD instead of going indirectly through the selection manager. LLViewerMediaFocus also no longer interacts with the pick from LLToolPie -- the data it needs from the pick (the object and normal vector) is passed explicitly. LLViewerMediaFocus::setCameraZoom and LLViewerMediaFocus::getBBoxAspectRatio now have no dependencies on the LLViewerMediaFocus object -- all the data they need is passed in when they're called by the LLPanelMediaHUD. I made them static member functions, but they could be moved to LLPanelMediaHUD or even made into file-scoped static functions. The only reason I didn't do either of those is that it seems like they belong with the LLViewerMediaFocus code as opposed to the HUD.