Age | Commit message (Collapse) | Author |
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usually disabled, enable avatar in logcontrol.xml to get output.
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Avatar preview code was triggering avatar size updates, which were causing the
avatar's height above the ground to change when the previews were rendered.
Also added code to suppress appearance updates being sent out while in
appearance editing mode.
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failures
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changes to common libraries from the server codebase:
* Additional error checking in http handlers.
* Uniform log spam for http errors.
* Switch to using constants for http heads and status codes.
* Fixed bugs in incorrectly checking if parsing LLSD xml resulted in an error.
* Reduced spam regarding LLSD parsing errors in the default completedRaw http handler. It should not longer be necessary to short-circuit completedRaw to avoid spam.
* Ported over a few bug fixes from the server code.
* Switch mode http status codes to use S32 instead of U32.
* Ported LLSD::asStringRef from server code; avoids copying strings all over the place.
* Ported server change to LLSD::asBinary; this always returns a reference now instead of copying the entire binary blob.
* Ported server pretty notation format (and pretty binary format) to llsd serialization.
* The new LLCurl::Responder API no longer has two error handlers to choose from. Overriding the following methods have been deprecated:
** error - use httpFailure
** errorWithContent - use httpFailure
** result - use httpSuccess
** completed - use httpCompleted
** completedHeader - no longer necessary; call getResponseHeaders() from a completion method to obtain these headers.
* In order to 'catch' a completed http request, override one of these methods:
** httpSuccess - Called for any 2xx status code.
** httpFailure - Called for any non-2xx status code.
** httpComplete - Called for all status codes. Default implementation is to call either httpSuccess or httpFailure.
* It is recommended to keep these methods protected/private in order to avoid triggering of these methods without using a 'push' method (see below).
* Uniform error handling should followed whenever possible by calling a variant of this during httpFailure:
** llwarns << dumpResponse() << llendl;
* Be sure to include LOG_CLASS(your_class_name) in your class in order for the log entry to give more context.
* In order to 'push' a result into the responder, you should no longer call error, errorWithContent, result, or completed.
* Nor should you directly call httpSuccess/Failure/Completed (unless passing a message up to a parent class).
* Instead, you can set the internal content of a responder and trigger a corresponding method using the following methods:
** successResult - Sets results and calls httpSuccess
** failureResult - Sets results and calls httpFailure
** completedResult - Sets results and calls httpCompleted
* To obtain information about a the response from a reponder method, use the following getters:
** getStatus - HTTP status code
** getReason - Reason string
** getContent - Content (Parsed body LLSD)
** getResponseHeaders - Response Headers (LLSD map)
** getHTTPMethod - HTTP method of the request
** getURL - URL of the request
* It is still possible to override completeRaw if you want to manipulate data directly out of LLPumpIO.
* See indra/llmessage/llcurl.h for more information.
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
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log appearance request results
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and sb system is unavailable, to avoid stale appearance problems
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wear_inventory_category, end when bakes are fully loaded
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version info
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as it is now consistent across the grid.
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alignment issue in llAppearance.
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Busy has been replaced with Do Not Disturb. And both status options have been switched to be indicated with a check rather than alternating text.
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in accordance with the naming convention in the project, some classes and corresponding files should be renamed:
LLIMConversation -> LLFloaterIMSessionTab
LLIMFloater -> LLFloaterIMSession
LLNearbyChat -> LLFloaterIMNearbyChat
LLIMFloaterContainer -> LLFloaterIMContainer
LLNearbyChatBarListener -> LLFloaterIMNearbyChatListener
LLNearbyChatHandler -> LLFloaterIMNearbyChatHandler
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refers to it as Do Not Disturb mode.
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caps and setting agent region
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of the region's navmesh.
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menu option.
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some areas we are probably using the function incorrectly
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cancelled inheritance LLNearbyChat from LLSingleton; set mSingleInstance flag for it.
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per-region basis
Set up an architecture to minimize the use of the baked texture debug setting.
Instead concentrating on setting a per-region flag at the region handshake point.
This should be processed once the new regions are using the updated handshake.
The debug setting is being used in this one location as a placeholder.
Builds, but not fully tested/commented yet, passing this work off to Vir.
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agentAppearance messages
If you're using the new pipeline, then we should not be requesting cached baked textures
from the simulator. Nor should we be sending agentAppearance messages to the simulator
(note: this may change in the future on region arrive)
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