Age | Commit message (Collapse) | Author |
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Lots of superficial cleanup, particularly around "if (" formatting.
Removed LLAgent as a friend of LLAgentCamera and refactored to use accessors.
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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Removed mAvatarObject / gAgentWearables.mAvatarObject since it's redundant with gAgent.mAvatarObject.
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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#2 checkin.
Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK).
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First check-in; only compiles, nothing more.
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Standard wearables have no textures associated with them. No textures means no texture callbacks.
Fixed the issue by requesting a texture upload on baked textures that we don't get a cahced baked
texture response for. This clears up the repro
Code reviewed by prep, vir
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If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
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multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup().
--HG--
branch : product-engine
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Checker: FORWARD_NULL
Function: LLAgent::sendMessage()
File: /indra/newview/llagent.cpp
not a bug.
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reviewed by Richard CC#99
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-- Further instrumentation of idle update
-- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate
-- Further instrumentation of flexible object update
-- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts
-- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame)
-- Removed unused "renderObjectsForSelect" code.
-- Reenabled LOD updates for objects further than 24m from camera
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quitting mouselook mode) and low bug EXT-4723 (Not all buttons are displayed on the bottom bar after leaving mouse look): - implemented the LLBottomTrayLite, which appears only in mouselook mode.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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mode): added hack that avoid usage of the LLLayoutStack resizing logic on mouse look mode switching.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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open, movement controlled, etc)
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Viewer now disallows joining or creating groups if the limit reached.
A server-side fix is also needed.
--HG--
branch : product-engine
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back to See as Avatar
--HG--
branch : product-engine
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--HG--
branch : product-engine
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slumping.
- Disabled flying mode if it has been enabled shortly before the agent
stand up animation is signaled. In this case we don't get a signal to start flying animation because of some server side problem, the agent's avatar does not play flying animation, so we switch flying mode off. This may cause "Stop Flying" button to blink.
--HG--
branch : product-engine
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precompiled header work.
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llviewermessages.cpp
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Cuts number of includes of llnotifications.h from 300+ to 40.
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Fixed many more includes
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Did a few lines of cleanup for code surrounding this. Issue is still not fixed though.
--HG--
branch : avatar-pipeline
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EXT-2504 - black bars present at top and bottom when in mouselook
reviewed by Leyla
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EXT-2541 Help > Report Abuse screenshot not showing up
EXT-2549 Crash on exit from mouse-look (Mini Map related)
EXT-2548 Viewer freezes when going out of the mouselook while there are more than two floaters
EXT-1983 [BSI] Trying to edit a script in a no mod object pops up script editor with "object out of range"
reviewed by Richard
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created a throwaway function to temporarily set local texture IDs in the avatar
object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and
restore the IDs when we're done. Will implement a more elegant solution for 2.1.
This is the least risky implementation, though it isn't elegant.
Code reviewed by Seraph
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--HG--
branch : avatar-pipeline
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Removed unnecessary headers from llagent.cpp. Alphabetized headers in llagent.h and llagent.cpp.
Trivial whitespace addition to llcallingcard.h
--HG--
branch : avatar-pipeline
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disabled showing toasts except alertmodal in busy mode
--HG--
branch : product-engine
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use for zoom in / out controls in view)
--HG--
branch : product-engine
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getWorldViewRect (scaled vs. raw)
Reduces chance of future UI bugs related to UI size.
Discussed with Richard.
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