summaryrefslogtreecommitdiff
path: root/indra/newview/gltfscenemanager.h
AgeCommit message (Collapse)Author
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-10#1654 generate normals and tangents according to gltf specification (#1662)Dave Parks
* Disable unloading of objects in background. * Add unlit GLTF shader variant
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
2024-05-28Remove tinygltf dependency from LL::GLTF (#1541)Dave Parks
* #1535 Image loading/saving support in boost::json driven GLTF parser * #1536 GLB Support in boost::json drvien GLTF parser
2024-05-23Merge remote-tracking branch 'origin/project/gltf_development' into ↵Brad Linden
brad/merge-maint-a-to-dev
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
brad/merge-maint-a-to-dev
2024-05-20#1392 GLTF Upload (#1394)Dave Parks
* #1392 WIP -- Functional texture upload, stubbed out .bin upload. * #1392 GLTF Upload WIP -- Emulates successful upload Successfully uploads texture Emulates successful .gltf and .bin upload by injecting into local asset cache. Emulates rez from inventory by setting sculpt ID of selected object Currently fails in tinygltf parsing due to missing .bin * Add missing notification * Build fix * #1392 Add boost::json .gltf reading support. * #1392 boost::json GLTF writing prototype * Create gltf/README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * #1392 Add ability to render directly from LL::GLTF::Material * Fix for mac build * Mac build fix * #1392 AssetType and Inventory Type plumbing * #1392 More sane error handling and scheduling of uploads. * #1392 Actually attempt to upload glbin * Mac build fix, upload nudge * Mac build fix * Fix glTF asset uploads to server * Mac build fix (inline not static) * More consistent inline * Add glm, mac nudge. * #1392 For consistency with spec, start using glm over glh:: and LLFoo * Another attempt at placating Mac builds * Another Mac nudge * Mac build take 23 * #1392 Prune LLMatrix4a from GLTF namespace. * #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw) * #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering * #1392 Working download! * #1394 Add support for GLTFEnabled SimulatorFeature * #1392 Review feedback --------- Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
2024-05-10Fix broken merge and BOOL/bool issuesAnsariel
2024-05-01#1357 Preserve asset "extras" and switch to std::shared_ptr for referencing ↵RunitaiLinden
Asset from LLViewerObject to cut down rebuild time
2024-04-30#1357 Proof of concept on decomposing a GLTF scene into its component partsRunitaiLinden
2024-04-30#1357 GLTF Export PrototypeRunitaiLinden
2024-04-241285 GLTF Animation PrototypeRunitaiLinden
2024-04-171176 integrate llgltfnode with selection manager and llmaniptranslate/rotate ↵RunitaiLinden
(#1258) * #1176 Somewhat working GLTF Node support for translate tool * #1176 Missing file from last commit * #1176 Better translation for rotated nodes. * #1176 Fix for objects snapping back to original position * #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display * #1176 Clean out some unused and not working functions. * #1176 Fix for mac build, incidental cleanup * Mac build fix
2024-04-09#1126 gltf scene import prototype (#1172)RunitaiLinden
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs