Age | Commit message (Collapse) | Author |
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This commit replaces our former optimisations with LL develop branch work and some tweaks.
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(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
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* Fix mac build
* Mac build take 2
* Mac build take 3
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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