Age | Commit message (Collapse) | Author |
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downscale method to 0 (FBO) (#3294)
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- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None"
- enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs
- Reduce the number of texture decode threads on Macs with intel cpus.
- Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames
- Disable SSAO by default on Macs with intel CPUs
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#2590
#3167
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* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies
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background (#3063)
once again disable RenderAppleUseMultGL and RenderGLMultiThreadedMedia
also added a tiny fix for missing processor vendor in crash reports
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entries (#2913) (#2916)
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combo box only recognizes value "6"
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* Work around for GHA mac runners not playing nice with Tracy
* Delay VBO deletion for a few frames
* Enable multithreaded GL driver and multithreaded media textures on Apple silicon
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- Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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release/2024.08-DeltaFPS
# Conflicts:
# indra/newview/featuretable_mac.txt
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also fixed mac High entry for RenderMirrors that got missed
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(#2352)
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(#2352)
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* Clean up other feature table warnings
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#1814 and #1517 Fix mirror update rate and occlusion culling
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#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not.
#1370 More optimization work to reduce GPU utilization.
#1058 - Removed sim feature flag that was overriding mirrors enabled flags
secondlife/viewer-private#128 - Locally cache the mirror probe
#679 Add additional options to the build floater for mirror probes, including descriptions.
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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multihreaded GL not working on mac (thanks, Rye!)
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implicitly enable reflection probes or shadows.
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higher, bump feature table
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of 16 texture binds. Bump featuretable
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featuretable.
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lights rendered scale with the "Quality & speed" slider
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when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
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RenderReflectionProbeLevel for preferences (which works).
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assertion stomping pass). Remove a couple unused debug settings and related code.
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.
Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.
* SL-19331: Bump featuretable
* SL-19331: Cleanup, annotate comment
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SL-18563
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auto-fps viewer
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brad/drtvwr-559 mac shader and assert fixes
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water dark after teleport. Never default to having reflections off.
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SL-18563
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wrong color space.
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