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path: root/indra/newview/featuretable_mac.txt
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2024-02-07secondlife/viewer#711: Bump featuretableCosmic Linden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2023-11-02SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix ↵Dave Parks
multihreaded GL not working on mac (thanks, Rye!)
2023-10-31SL-19979 Temporary hack "fix" for performance issues on Mac -- never ↵Dave Parks
implicitly enable reflection probes or shadows.
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or ↵Cosmic Linden
higher, bump feature table
2023-10-13SL-19750: Only disable PBR terrain emissive for machines that have a limit ↵Cosmic Linden
of 16 texture binds. Bump featuretable
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵Cosmic Linden
featuretable.
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-06-27SL-19925 Make high graphics default to shadows on.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-23DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵RunitaiLinden
RenderReflectionProbeLevel for preferences (which works).
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-04-27More merge cleanup after DRTVWR-559 & DRTVWR-539 merge. (thanks Ansariel)Brad Linden
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced ↵RunitaiLinden
preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-05SL-19331: Move media updates off-thread on select hardware (#153)cosmic-linden
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment
2023-03-28Update the feature table.Jonathan "Geenz" Goodman
SL-18563
2023-03-27SL-18563 Pull featuretable settings for avatar impostors and volume lod from ↵Dave Parks
auto-fps viewer
2023-03-10SL-19352 Bump sky dome detail across the board.Dave Parks
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
brad/drtvwr-559 mac shader and assert fixes
2023-02-28SL-19277 Fix for fallback probe sometimes getting occluded and making void ↵Dave Parks
water dark after teleport. Never default to having reflections off.
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
SL-18563
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-01-24SL-16683 Updated mac 'Low' preset to match WindowsMaxim Nikolenko
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-12-13Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. ↵Dave Parks
Add UI for Screen Space Reflections.
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-20SL-18190 Enable OpenGL core profile on OS X by defaultDave Parks
2022-09-08SL-16156 Clean up unused RenderAvatarVPAndrey Kleshchev
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-03SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences.Dave Parks
2022-08-02SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵Dave Parks
for mid and higher.
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-03-02Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-01-27SL-16717 Rename RenderGLCoreProfile to prevent compatibility issuesAndrey Kleshchev
2022-01-21SL-16683 Adjust max number of non-impostored avatars and mesh geometry ↵Runitai Linden
detail based on graphics settings preset.
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2018-09-13SL-1127 fix sky tex update with EEP interpolation getting confusedGraham Linden
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2016-05-22MAINT-6432 Fix defaults for RenderAvatarMaxComplexityAnsariel
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
2016-04-29Adjust some avatar complexity defaults (mostly slightly upwards)Oz Linden
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more