Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-10 | First pass at preferences and feature table hookup for advanced atmospherics. | Graham Linden | |
2016-05-22 | MAINT-6432 Fix defaults for RenderAvatarMaxComplexity | Ansariel | |
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied | |||
2016-04-29 | Adjust some avatar complexity defaults (mostly slightly upwards) | Oz Linden | |
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more | |||
2016-04-28 | adjust avatar complexity defaults to be more generous and more consistent | Oz Linden | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-03-04 | MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵ | Oz Linden | |
but also disable if RenderAvatarMaxComplexity is unlimited (zero) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-09-14 | MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ↵ | andreykproductengine | |
is set to Low | |||
2015-08-31 | add defaults for avatar rendering controls | Oz Linden | |
2015-02-20 | Clean up impostors and visual muting | Oz Linden | |
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting | |||
2014-06-30 | MAINT-2980 Fix for mac cutting texture memory in half (now that we're ↵ | Dave Parks | |
cutting texture memory to default to 1/3rd of installed ram, pre-cutting is redundant). | |||
2014-02-11 | MAINT-3639 disable ALM for OSX 10.6.8 | Graham Madarasz (Graham Linden) | |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-12-12 | MAINT-2090 Bump featuretable version to reset mac graphics to default | Dave Parks | |
2012-12-12 | MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵ | Dave Parks | |
dependent behavior when manually adjusting detail slider. | |||
2012-09-07 | MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS X | Dave Parks | |
2012-08-28 | MAINT-1491 Integration of statistically generated GPU table -- enable ↵ | Dave Parks | |
shadows by default where appropriate. | |||
2012-03-28 | MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵ | Dave Parks | |
Lighting and Shadows on Intel when drivers are up to date. | |||
2012-03-20 | SH-795 Potential fix for crash after setting graphics detail to low. | Dave Parks | |
2012-03-08 | MAINT-708 Add checkbox to hardware settings for controlling texture ↵ | Dave Parks | |
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. | |||
2012-01-26 | * Removed old, unused RenderNightBrightness from feature table. | Leslie Linden | |
Reviewed by davep. | |||
2011-11-29 | Enabling VBO's for mac by default | Leslie Linden | |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵ | Leslie Linden | |
since everything renders faster using VBO's except alpha for some mysterious reason. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-10-24 | merge | Dave Parks | |
2011-10-16 | SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵ | Dave Parks | |
(workaround for prevalent driver bug) | |||
2011-10-07 | storm-1581: modify feature table rules to increment version only when the ↵ | Oz Linden | |
intent is to reset all graphics preferences | |||
2011-10-04 | SH-2459 Default to 2x antialiasing instead of 4x/8x | Dave Parks | |
2011-09-26 | SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵ | Dave Parks | |
default) | |||
2011-07-29 | late fix to disable VBO on Macs for performance | Oz Linden | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵ | Dave Parks | |
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | |||
2011-06-08 | SH-1679 Fix for anti-aliasing not being on by default for appropriate cards. | Dave Parks | |
2011-06-01 | merge changes for latest viewer-development | Oz Linden | |
2011-05-25 | SH-1644 Don't default avatar hardware skinning to off on all ATI cards. | Dave Parks | |
2011-05-25 | storm-1189: remove classic clouds | Oz Linden | |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-05 | Featuretable tweaks to enable deferred rendering on apple. | Dave Parks | |
2011-05-02 | merge | Dave Parks | |
2011-04-20 | SH-1388 FIXED Graphics Quality slider has no effect on avatar physics | Loren Shih | |
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries. | |||
2011-01-06 | Automated merge up from viewer-development | Loren Shih | |
2011-01-05 | SH-716 FIXED Water reflections should not default to ON for High graphics ↵ | Loren Shih | |
setting Revert to previous behavior. Reflections stay at "minimal". | |||
2010-12-03 | Remove RenderUseFBO from featuretables. | Dave Parks | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-08 | Merge | Loren Shih | |
2010-11-05 | SH-410 Opaque Water Project version 2.0 | Loren Shih | |
First implementation with UI changes. | |||
2010-10-29 | VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra ↵ | Dave Parks | |
graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE. |