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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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featuretable_mac.txt
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Author
2018-09-10
First pass at preferences and feature table hookup for advanced atmospherics.
Graham Linden
2016-05-22
MAINT-6432 Fix defaults for RenderAvatarMaxComplexity
Ansariel
2016-04-29
Adjust some avatar complexity defaults (mostly slightly upwards)
Oz Linden
2016-04-28
adjust avatar complexity defaults to be more generous and more consistent
Oz Linden
2016-03-07
merge DRTVWR-398 build cleanup fixes
Oz Linden
2016-03-04
MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, b...
Oz Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-09-14
MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ...
andreykproductengine
2015-08-31
add defaults for avatar rendering controls
Oz Linden
2015-02-20
Clean up impostors and visual muting
Oz Linden
2014-06-30
MAINT-2980 Fix for mac cutting texture memory in half (now that we're cutting...
Dave Parks
2014-02-11
MAINT-3639 disable ALM for OSX 10.6.8
Graham Madarasz (Graham Linden)
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-12-12
MAINT-2090 Bump featuretable version to reset mac graphics to default
Dave Parks
2012-12-12
MAINT-2086 Separate GPU class from settings more completely to avoid GPU depe...
Dave Parks
2012-09-07
MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS X
Dave Parks
2012-08-28
MAINT-1491 Integration of statistically generated GPU table -- enable shadows...
Dave Parks
2012-03-28
MAINT-793 Pop up notification when drivers are likely out of date. Allow Lig...
Dave Parks
2012-03-20
SH-795 Potential fix for crash after setting graphics detail to low.
Dave Parks
2012-03-08
MAINT-708 Add checkbox to hardware settings for controlling texture compressi...
Dave Parks
2012-01-26
* Removed old, unused RenderNightBrightness from feature table.
Leslie Linden
2011-11-29
Enabling VBO's for mac by default
Leslie Linden
2011-11-28
SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...
Leslie Linden
2011-11-16
SH-1618 FIX
Leslie Linden
2011-10-24
merge
Dave Parks
2011-10-16
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (w...
Dave Parks
2011-10-07
storm-1581: modify feature table rules to increment version only when the int...
Oz Linden
2011-10-04
SH-2459 Default to 2x antialiasing instead of 4x/8x
Dave Parks
2011-09-26
SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ...
Dave Parks
2011-07-29
late fix to disable VBO on Macs for performance
Oz Linden
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-10
Followup on mapbuffer work -- only use map buffer where map_buffer_range is a...
Dave Parks
2011-06-08
SH-1679 Fix for anti-aliasing not being on by default for appropriate cards.
Dave Parks
2011-06-01
merge changes for latest viewer-development
Oz Linden
2011-05-25
SH-1644 Don't default avatar hardware skinning to off on all ATI cards.
Dave Parks
2011-05-25
storm-1189: remove classic clouds
Oz Linden
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
SH-1521 update -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-05
Featuretable tweaks to enable deferred rendering on apple.
Dave Parks
2011-05-02
merge
Dave Parks
2011-04-20
SH-1388 FIXED Graphics Quality slider has no effect on avatar physics
Loren Shih
2011-01-06
Automated merge up from viewer-development
Loren Shih
2011-01-05
SH-716 FIXED Water reflections should not default to ON for High graphics set...
Loren Shih
2010-12-03
Remove RenderUseFBO from featuretables.
Dave Parks
2010-12-01
Automated merge up from viewer-development
Loren Shih
2010-11-08
Merge
Loren Shih
2010-11-05
SH-410 Opaque Water Project version 2.0
Loren Shih
2010-10-29
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra g...
Dave Parks
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