Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-11 | MAINT-3639 disable ALM for OSX 10.6.8 | Graham Madarasz (Graham Linden) | |
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-12-12 | MAINT-2090 Bump featuretable version to reset mac graphics to default | Dave Parks | |
2012-12-12 | MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵ | Dave Parks | |
dependent behavior when manually adjusting detail slider. | |||
2012-09-07 | MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS X | Dave Parks | |
2012-08-28 | MAINT-1491 Integration of statistically generated GPU table -- enable ↵ | Dave Parks | |
shadows by default where appropriate. | |||
2012-03-28 | MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵ | Dave Parks | |
Lighting and Shadows on Intel when drivers are up to date. | |||
2012-03-20 | SH-795 Potential fix for crash after setting graphics detail to low. | Dave Parks | |
2012-03-08 | MAINT-708 Add checkbox to hardware settings for controlling texture ↵ | Dave Parks | |
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. | |||
2012-01-26 | * Removed old, unused RenderNightBrightness from feature table. | Leslie Linden | |
Reviewed by davep. | |||
2011-11-29 | Enabling VBO's for mac by default | Leslie Linden | |
2011-11-28 | SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵ | Leslie Linden | |
since everything renders faster using VBO's except alpha for some mysterious reason. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-10-24 | merge | Dave Parks | |
2011-10-16 | SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵ | Dave Parks | |
(workaround for prevalent driver bug) | |||
2011-10-07 | storm-1581: modify feature table rules to increment version only when the ↵ | Oz Linden | |
intent is to reset all graphics preferences | |||
2011-10-04 | SH-2459 Default to 2x antialiasing instead of 4x/8x | Dave Parks | |
2011-09-26 | SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵ | Dave Parks | |
default) | |||
2011-07-29 | late fix to disable VBO on Macs for performance | Oz Linden | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-10 | Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵ | Dave Parks | |
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions. | |||
2011-06-08 | SH-1679 Fix for anti-aliasing not being on by default for appropriate cards. | Dave Parks | |
2011-06-01 | merge changes for latest viewer-development | Oz Linden | |
2011-05-25 | SH-1644 Don't default avatar hardware skinning to off on all ATI cards. | Dave Parks | |
2011-05-25 | storm-1189: remove classic clouds | Oz Linden | |
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-05 | Featuretable tweaks to enable deferred rendering on apple. | Dave Parks | |
2011-05-02 | merge | Dave Parks | |
2011-04-20 | SH-1388 FIXED Graphics Quality slider has no effect on avatar physics | Loren Shih | |
SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries. | |||
2011-01-06 | Automated merge up from viewer-development | Loren Shih | |
2011-01-05 | SH-716 FIXED Water reflections should not default to ON for High graphics ↵ | Loren Shih | |
setting Revert to previous behavior. Reflections stay at "minimal". | |||
2010-12-03 | Remove RenderUseFBO from featuretables. | Dave Parks | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-08 | Merge | Loren Shih | |
2010-11-05 | SH-410 Opaque Water Project version 2.0 | Loren Shih | |
First implementation with UI changes. | |||
2010-10-29 | VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra ↵ | Dave Parks | |
graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE. | |||
2010-10-20 | SH-157 Add "RenderLocalLights" to preferences and featuretable to replace ↵ | Dave Parks | |
old local lights on/off radio group. | |||
2010-10-11 | SH-280 FIXED Anti-aliasing broken | Loren Shih | |
SH-287 FIXED Anti-aliasing setting does not take effect until relog Added logic to control RenderUseFBO setting based on graphics quality. RenderUseFBO controls whether anti-aliasing is enabled. | |||
2010-09-01 | Add featuretable_xp, set default VolumeLODFactor to 0.5 for class 0 ↵ | Dave Parks | |
hardware, and disable impostors on Intel 965 on xp. | |||
2010-07-06 | Merged from viewer-release after resolving conflicts | Dessie Linden | |
2010-07-01 | Watchdog thread configurable though feature table; user config value will ↵ | Andrew A. de Laix | |
still take precedence. | |||
2010-06-17 | Merge (and resolve conflict) from q/viewer-release | Kent Quirk | |
2010-06-10 | EXT-7760: FIXED: only 10 avatars render non-impostored | Xiaohong Bao | |
2010-06-02 | merge from viewer-public | Tofu Linden | |
2010-06-01 | EXT-7309 - FIX: for this feature. Was not turning on, on low. Reviewed by Bao | Palmer | |
2010-05-27 | merge from viewer-public | Tofu Linden | |
2010-05-26 | Fixes for DEV-50619 Have the low graphics settings be the lowest possible ↵ | Jonathan Wolk | |
settings for settings with slider bars and DEV-50618 Have Draw Classic Clouds be off for low graphics settings and DEV-50616 Toggling Draw Classic Clouds does not actually prevent them from being drawn if clouds have been drawn once. Reviewed by qarl |