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path: root/indra/newview/featuretable_mac.txt
AgeCommit message (Collapse)Author
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-20SL-18190 Enable OpenGL core profile on OS X by defaultDave Parks
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-03SL-17706 Deprecate avatar cloth and remove dead UI from graphics preferences.Dave Parks
2022-08-02SL-17706 Remove ability to disable deferred rendering and default PBR to on ↵Dave Parks
for mid and higher.
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-27SL-16717 Rename RenderGLCoreProfile to prevent compatibility issuesAndrey Kleshchev
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2020-09-22SL-13971 [Cleanup] Viewer complains about missing VertexShaderEnableAndrey Kleshchev
2018-09-13SL-1127 fix sky tex update with EEP interpolation getting confusedGraham Linden
Disable RenderUseAdvancedAtmospherics in feature table to prevent Ultra from turning it on before its time.
2018-09-10First pass at preferences and feature table hookup for advanced atmospherics.Graham Linden
2016-05-22MAINT-6432 Fix defaults for RenderAvatarMaxComplexityAnsariel
The 'all' section must be set to the value for high end machines as the minimum of high-end and recommended setting will be applied
2016-04-29Adjust some avatar complexity defaults (mostly slightly upwards)Oz Linden
Make more settings between mac and windows the same Remove solaris and xp featuretables, since we don't support them any more
2016-04-28adjust avatar complexity defaults to be more generous and more consistentOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-04MAINT-5721: set new (much lower) limits for RenderAutoMuteSurfaceAreaLimit, ↵Oz Linden
but also disable if RenderAvatarMaxComplexity is unlimited (zero)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-09-14MAINT-5632 Max. # of non-impostors should default to 3 when Graphics Quality ↵andreykproductengine
is set to Low
2015-08-31add defaults for avatar rendering controlsOz Linden
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2014-06-30MAINT-2980 Fix for mac cutting texture memory in half (now that we're ↵Dave Parks
cutting texture memory to default to 1/3rd of installed ram, pre-cutting is redundant).
2014-02-11MAINT-3639 disable ALM for OSX 10.6.8Graham Madarasz (Graham Linden)
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-12-12MAINT-2090 Bump featuretable version to reset mac graphics to defaultDave Parks
2012-12-12MAINT-2086 Separate GPU class from settings more completely to avoid GPU ↵Dave Parks
dependent behavior when manually adjusting detail slider.
2012-09-07MAINT-1491 Fix for L&S never being enabled by default on XP/Linux/OS XDave Parks
2012-08-28MAINT-1491 Integration of statistically generated GPU table -- enable ↵Dave Parks
shadows by default where appropriate.
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵Dave Parks
Lighting and Shadows on Intel when drivers are up to date.
2012-03-20SH-795 Potential fix for crash after setting graphics detail to low.Dave Parks
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
Reviewed by davep.
2011-11-29Enabling VBO's for mac by defaultLeslie Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-16SH-1618 FIXLeslie Linden
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
2011-10-24mergeDave Parks
2011-10-16SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵Dave Parks
(workaround for prevalent driver bug)
2011-10-07storm-1581: modify feature table rules to increment version only when the ↵Oz Linden
intent is to reset all graphics preferences
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵Dave Parks
default)
2011-07-29late fix to disable VBO on Macs for performanceOz Linden
2011-06-22merge latest viewer-developmentOz Linden
2011-06-10Followup on mapbuffer work -- only use map buffer where map_buffer_range is ↵Dave Parks
available, and allow non-buffer-mapping implementation to take advantage of recorded mapped regions.
2011-06-08SH-1679 Fix for anti-aliasing not being on by default for appropriate cards.Dave Parks
2011-06-01merge changes for latest viewer-developmentOz Linden
2011-05-25SH-1644 Don't default avatar hardware skinning to off on all ATI cards.Dave Parks
2011-05-25storm-1189: remove classic cloudsOz Linden
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep